Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Creating Games: Mechanics, Content, and Technology Review

Creating Games: Mechanics, Content, and Technology
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Creating Games: Mechanics, Content, and Technology ReviewCREATING GAMES provides avid gamers with an outstanding survey of the technology of games and is directed to computer game professionals seeking an overview of the technology, content and mechanics of game design. From comprehension tests with problems to help readers learn to resources for specialized game development, this offers a focus on the content and mechanics of game creation. Serious game programmers at advanced levels need this.Creating Games: Mechanics, Content, and Technology OverviewThis book is a comprehensive overview of the technology and mechanisms of game design. It emphasizes the broad view of a game team and teaches you enough about your teammates area so that you can work effectively with them. It includes many worksheets and exercises to help get your small indie team off the ground. By the end of the book, you'll have a game.

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Collada: Sailing the Gulf of 3d Digital Content Creation Review

Collada: Sailing the Gulf of 3d Digital Content Creation
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Collada: Sailing the Gulf of 3d Digital Content Creation ReviewI purchased this book at the ACM SIGGRAPH 2006 conference and finished it within a few days of my return. The text is clearly written and the endnotes are interesting. It clarifies many of the ambiguities in the COLLADA specification. This book is a must-have for anyone writing COLLADA import or export code.Collada: Sailing the Gulf of 3d Digital Content Creation OverviewCOLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at http://collada.org/mediawiki/index.php/COLLADA_book.

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Game Development Tools Review

Game Development Tools
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Game Development Tools ReviewGame Development Tools deserves ongoing recommendation for any collection catering to professional game developers, and offers the latest research on tools development. It's the first in-depth coverage of game tools and offers guidelines, applications of tools, and assessments of third-party applications for game developers seeking specific, advanced insights. From building pipelines to GPU debugging using NVIDIA's Parallel Nsight, this packs in details to help game and graphics programmers create better games in less time.
Game Development Tools OverviewThis book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster.

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