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XNA Game Studio 4.0 for Xbox 360 Developers ReviewThis is an ADVANCED book for EXPERIENCED developers, and not intended for a beginner or a first course on XNA 4.0 programming. The publisher's error in posting an incorrect table of contents during the pre-order period leading up to the book's release is not reason enough to give this book a 1-star review, so I'm countering that with actually useful information about the book.Key points at a glance:
Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language.
Provides experienced game developers with a comprehensive overview of the XNA Framework, providing all the tools, source code, and information you need to develop Windows and Xbox 360 games.
An introduction to programming in XNA, the XNA Framework, and all the new features included in XNA 4.0.
The bulk of the book focuses on the XNA Framework, in particular the features of the Xbox 360, including the controller, playing audio, and creating graphics.
Covers the major features of Xbox Live, including creating and rendering an avatar, loading and rendering a 3D mesh using a basic shader, and networking via system link and online.
A final game project demonstrates the networking capabilities of XNA and acts as a rudimentary, sprite-based networked game engine for your own projects.
Source code and artwork from the book as well as Visual C# 2010 projects for Windows and Xbox 360 are available as accompanying downloads.
Table of contents:
Part 1: Introduction and Primer
1. Introduction to XNA Game Studio 4.0
2. Peeking Under the Hood
Part 2: XNA Framework Library
3. XNA Framework Overview
4. Audio
5. Content
6. GamerServices
7. Graphics
8. Input
9. Media
10. Net
11. Storage
Part 3: Xbox Live
12. Avatars
13. Guide
14. Multi-player Networking
15. Meshes
16. Sprites
17. Multi-player Game Engine
XNA Game Studio 4.0 for Xbox 360 Developers OverviewDiscover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA Game Studio 4.0 for Xbox 360 Developers provides experienced game developers with a comprehensive overview of the XNA Framework, providing all the tools, source code, and information you need to develop Windows and Xbox 360 games. You'll find an introduction to programming in XNA, the XNA Framework, and all the new features included in XNA 4.0 to get you started. The bulk of the book focuses on the XNA Framework, in particular the features of the Xbox 360, including the controller, playing audio, and creating graphics. The final part of the book covers the major features of Xbox Live, including creating and rendering an avatar, 3D programming, loading and rendering a mesh using a basic shader, and networking via system link and online. You'll tie together all the skills you've learned in a final game project that demonstrates the networking capabilities of XNA and acts as a rudimentary, sprite-based networked game engine for your own projects. Source code and artwork from the book as well as Visual C# 2010 projects for Windows and Xbox 360 are available as accompanying downloads.
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