Showing posts with label as3. Show all posts
Showing posts with label as3. Show all posts

Professional Adobe Flex 2 (Programmer to Programmer) Review

Professional Adobe Flex 2 (Programmer to Programmer)
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Professional Adobe Flex 2 (Programmer to Programmer) ReviewI just spent 3hr. at Barnes and Noble reading this book.
This book has what is lacking in O'Reilly's Programming Flex 2.
There is much more info on Flex 2.0.1. It give you a competent example on creating a YouTube viewer w/ Cairngorm. That is something I've wanted to know but most blog post are convoluted about the subject. The examples on flex-ajax bridge are nice and give also a practical app.
Their is detailed info on component life cycle, building modular app, component extension and dynamic app build. No to mention great ways to use the command line and/or Flex Builder. It allows you to have vision not just direction. You see the examples and think, "That gives me an idea".
OH, LOTS OF ACTIONSCRIPT USE!!!! for all of you low-level lovers.
RESULT
This books is a all around good book. It balances reference and examples well. It has pictures to see what you are making. The flow is just right not to fast not to slow. They didn't glaze over on any subject that was written. Everything is detailed
Buy it and if you need anything else just go to the flex documentation
Professional Adobe Flex 2 (Programmer to Programmer) OverviewWrox's Professional Flex 2 is one of the first guides to Adobe's (Macromedia's) new web application development platform. Flex experts Simon Barber, Rich Tretola and John Bennett share their experience with Flex 2, and teach readers how to leverage the platform to build rich internet applications. Professional Flex 2 relies heavy on practical examples, making this a hands-on guide that will get readers up and running with Flex 2 quickly.
Topics include:
Building applications with Flex Builder
Flex programming model
Using Actionscript 3.0
Developing applications in MXML
Creating UIs with Flex controls and containers
Data access and interconnectivity
Creating custom flex components
Charting
Testing, debugging and deploying Flex applications
and more


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Professional Adobe Flex 3 (Wrox Programmer to Programmer) Review

Professional Adobe Flex 3 (Wrox Programmer to Programmer)
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Professional Adobe Flex 3 (Wrox Programmer to Programmer) ReviewAs usual, Wrox sets the standard among self-study books, this time for Flex 3. A multitude of bite-sized exercises steps the reader through all the fundamentals of this exciting (and complex) RIA development tool.
I personally much prefer this to the "build-one-giant-project" approach used by Adobe's "Training from the Source" book, for example.
The one area I have found lacking so far has been regarding PHP database integration. The authors cover only RESTful web services with the Zend Framework. I would have preferred seeing some examples using the popular AMFPHP and WebORB technologies as well. (Installing the Zend Framework on a Linux server seems quite a bit more involved than these other approaches, perhaps especially so for shared server users, who may rarely if ever deal with Apache configuration issues.)
For more PHP data integration options, and an encyclopedic coverage of Flex, also check out the "Flex 3 Bible", and for some good overall tips and tricks, in addition I recommend "Flex 3 Cookbook".
Professional Adobe Flex 3 (Wrox Programmer to Programmer) OverviewWith Professional Adobe Flex 3, put your prior experience with Flash, ActionScript and XML-based languages to good use and learn how to use the Flex 3 platform to create Rich Internet Applications and AIR applications. Understand the potential of the Flex 3 platform through practical examples and hands-on advice on topics like desktop deployment, developing applications in MXML, creating custom flex components, charting, targeting AIR, and data interconnectivity.

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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity Review

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity ReviewYou should have some Actionscript 3.0 experience before you dig into this book. The user level on the back of the book says intermediate to advanced and they mean it! You will also need CS4 to be able to open the downloadable files. I could not open them on my CS3 machine.
This book covers a lot of topics I have not found in other AS books. Some examples are event propagation, dispatching events, E4X, getter/setter methods and protected variables. The chapters are very intense and delve more deeply into the workings of AS 3.0. If you want to know how and why Actionscript does what it does this is the book for you.
Real World also directs you to adopt best practices. This should keep you from developing bad habits and allow you to author modular code that could be easily modified.
The final game in the book is a platform game. You can learn how to load external SWFs containing the game's assets at runtime. This concept is very different from other game tutorials I have worked with.
I would recommend Actionscipt 3.0 Game Programming University if you haven't done any game programming. It has a much gentler approach to game programming.
Real World Flash Game Development should be an important addition to every game developer's bookshelf.Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity OverviewThis book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development.* Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games. *Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.

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Flex 4 in Action: Revised Edition of Flex 3 in Action Review

Flex 4 in Action: Revised Edition of Flex 3 in Action
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Flex 4 in Action: Revised Edition of Flex 3 in Action ReviewOne of the main features of Flex 4 is the new Spark component architecture, with its new layouts and skinning features. The book has only cursory discussion about Spark layouts, and almost nothing on skinning.
Skinning is the whole point! The new system is advertised to be the most flexible yet, giving the most power to designers, but I've found more information on it in blog posts and videos on Adobe.com.
I bought this book based on the high reviews, and that it was specifically about Flex 4. But I learned a lot more about Flex from Chafic Kazoun and Joey Lott's "Programming Flex 2" by O'Reilly.
The other material seems rushed as well; if I didn't already know Flex I think I'd be very confused.
Avoid this book if you're looking for an explanation of how Spark works.Flex 4 in Action: Revised Edition of Flex 3 in Action Overview
Flex 4 in Action is an easy-to-follow, hands-on Flex 4 tutorial. Revised and updated from the previous edition on Flex 3, this book is chock-full of examples, goes beyond feature coverage, and helps readers put Flex to work in real day-to-day tasks. This book helps Flex developers make their Flex applications stand out from the crowd. How comprehensive is Flex 4 in Action?

Interesting themes, styles, and skins? It's in there.
Working with databases? You got it.
Interactive forms and validation? You bet.
Charting techniques to help you visualize data? Bam!

Many Flex books are overwhelming to new users-focusing on the complexities of the language and super-specialized subjects in the Flex ecosystem. Flex 4 in Action filters out the noise and dives into the core topics users need every day. Using numerous easy-to-understand examples, Flex 4 in Action provides a strong foundation that readers can build on as the complexity of their projects increases.


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ActionScript 3.0: Visual QuickStart Guide Review

ActionScript 3.0: Visual QuickStart Guide
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ActionScript 3.0: Visual QuickStart Guide ReviewI've been an intermediate Flash guy for years. The simplicity of ActionScript 1 and 2 made them easy to grasp for all the basics, but the limitations were also abundantly clear.
When ActionScript 3 debuted, I was excited that it had finally become a "real" programming language. But despite being a programmer since before there was an Internet, I found much of ActionScript 3 to be confusing, and honestly, intimidating.
I tried doing it on my own, and I tried other books. But they were either too focused on the language itself and lacked context for the sorts of real-world tasks one does in Flash, or they didn't go deeply enough. ActionScript 3.0 Visual Quickstart Guide finally struck the right balance -- at least for me, and my learning style.
As a programmer, I didn't need to be spoon-fed the basics of variables and control structures. But as a UI guy, I also needed practical, real-world examples like working with dynamic text, interfacing with the outside world, and loading assets.
Quite literally within minutes, I was able to use the straightforward, clear examples and explanations to whip-out Flash movies with ActionScript 3.0 handling the heavy lifting, and finally achieve some things I'd be struggling for months to learn through searching for code examples found online.
Two things are clear from reading the book, however:
1. While the book does cover the basics, people completely new to programming are probably going to be more lost than anything. This is a small book, and the content is relatively brief. If you want your hand held from a standing non-programmer start all the way to ActionScript expert, this probably is not your book. You should understand what programming is, and basic concepts (like variables and control) before you start. This book will help you connect that knowledge to ActionScript 3.
2. You're not going to become the world ActionScript 3 expert by reading this book. You'll get a superb foundation that will give the typical Flash designer/programmer everything they need, and a range of core knowledge that you can augment with some of the "deeper" books, web searches, or just plain reading the Flash manual. But I suspect that most readers, like me, will come out of this book with the stuff you really need for most real-world Flash work.
In summary, the book is well planned out, well written, and the examples -- every single one I tried -- worked as written, free of the typos, errors and omissions that seem to plague other ActionScript 3 books (based on reading reviews here at Amazon.com, anyway).
While your mileage may well vary, for me, for my learning style, and for someone of my experience level, this book was perfect, and finally (FINALLY!) the ActionScript 3 guide I was looking for.ActionScript 3.0: Visual QuickStart Guide OverviewActionScript is the programming language integral to the Adobe Technology Platform. It began as a simple scripting language for creating interactivity and animation in Flash, but is now used to create full-featured Web applications, not only in Flash but in Flex. ActionScript 3, introduced with Flex 2, is now a full-fledged object-oriented programming language, and the need for teaching materials, for both newcomers and veterans, is great. This task-based tutorial is for students with no programming experience as well as those programmers who have learned earlier versions of the programming language and now need to learn the new version. The book walks a reader through all the fundamentals, then moves on to creating interactivity, working with data, looping and decision making, programming visualizations, and working with multimedia. It's a complete end-to-end tutorial.

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Essential ActionScript 3.0 (Essential) Review

Essential ActionScript 3.0 (Essential)
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Essential ActionScript 3.0 (Essential) ReviewThis review is more of a 'heads-up' for any beginners considering this book. There are many reviews here telling about the book's contents, so I am going to talk about the level of the book instead.
I think it is important to state that this book is in NO WAY aimed or intended for beginners. None of the books in this series are, for that matter. Being fair, and I think this information is important for people even though a bit off topic: O'Reilly RARELY makes beginner level books. What they do make is insanely useful technical books which will tell you more than you probably ever wanted to know about a subject. But they are done, IMHO, very well. Still, when looking at books to buy I think it is important to keep this in mind, particularly if you are a beginner in any topic. Especially because most programming books are rather spendy.
When I bought Moock's first book, I had been using AS for a couple years (starting from Flash 4) and was still a beginner. However, I could manage my way through the very limited scripting options. When Flash 5 opened up the AS language to a full-blown environment, I was excited to get his book. Once it arrived, I was completely overwhelmed and immediately put it away. For about a year. During that time, I found other materials and boned up on my AS, THEN revisited the book. I found it much more useful.
When AS 2 came out, I thought the same thing. Ah-ha! I already know AS, so his book will get me up to speed. Wrong. The stuff which was pretty much lifted from the previous AS 1 book made sense, but I could not grasp what he was saying about the updates and new features in AS 2. Again, I put the book away for a year, found other resources to familiarize myself with, and revisited the book. I was surprised at the wealth of information I learned, but I learned it AFTER reading numerous other sources.
Leading to this book, I completely expect the same. I am buying it because I KNOW it will be a tome well worth the price based on my looking through it at local book sellers. No one, at least that I have read, has the depth of understanding of AS Moock does. He, IMHO, really understands the what and how. And he will tell you EVERYTHING about it. He does not, sadly, possess the 'layman language' to make this a beginner book. It barely makes sense to those well immersed in the topic. BUT, once you get to the level that you can absorb what he is saying, you catapult your Flash skills and usage.
For beginners, definitely start elsewhere. Books by Phillip Kerman or Joey Lott are marvelous entry level books. Both authors have a superior knowledge of Flash AS, but the also possess the ability to talk about it conversationally. A huge help in anyone's learning of a new subject. Flash AS is a huge uphill battle, but one which rewards richly for those who travel the path. I would just hate to have someone not try because they do not understand a book reportedly aimed at developers with 'no prior programming knowledge.'Essential ActionScript 3.0 (Essential) OverviewActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book."And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher.Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code.The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.

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The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash: For Developers and Designers Using Flash CS4 Professional (Adobe Developer Library) Review

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash: For Developers and Designers Using Flash CS4 Professional (Adobe Developer Library)
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The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash: For Developers and Designers Using Flash CS4 Professional (Adobe Developer Library) ReviewI was browsing at Borders at Park Ave and 57th, where they had exactly one copy of this. I'd heard of this book but hadn't seen it yet--it was announced over the summer but O'Reilly kept delaying publication so the book could be current with Flash CS4. I looked up a few items in the ToC and index, and went straight to the checkout queue. I had to have this book right away! even if Amazon could sell it to me cheaper!
Okay, why is the book good? I've spent more time with it now. I'll give you my three biggest reasons:
1) It's readable. It really is. It's friendly and accessible. Did you ever enjoy those juvenile histories and biographies and How-and-Why science books that started out with something like, "Hi! This is a fun book, and we're going to take you on a fun journey, step-by-step. This is a great subject to be interested in! Aren't you happy? Well, we are!!!"?
Well, did you like books like that? I did, and I've always resented scholarly and technical books that didn't introduce themselves along those lines. So many of them are written like resentful documentation: "Go away. We hate you. This is only for ugly, squirrelly, socially backward people like US."
This book is overtly addressed to users of ActionScript 1.0 and 2.0, and those already using 3.0; to artists, designers, and developers of all stripes. It's all-inclusive. Like Rich Shupe's Learning ActionScript 3.0, it has a friendly, hand-holding attitude that goes through the length of the book.
2) A personal obsession: this book has a good section on how to write XML loaders that use HTML. This is a very poorly documented area of Flash. The ActionScript 3.0 Cookbook had a little bit on it, but the explanation was hard to follow and the code was buggy.
3) Another personal interest: SWF loaders and unloaders. This is the first book I've seen that tells you how to unload both the thing loaded and the "event listener" that keeps sitting there, using up processor time and space.
The book is also current with the less traditional Flash-related technologies, such as FlashDevelop and Flex.The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash: For Developers and Designers Using Flash CS4 Professional (Adobe Developer Library) Overview
"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!" -- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains:

Object-oriented programming (OOP) concepts, such as packages and classes
ActionScript 3.0 features and player enhancements that improve performance
Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering
Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements
How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more

Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language -- and this guide helps you upgrade your skills to match it.


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