Showing posts with label design patterns. Show all posts
Showing posts with label design patterns. Show all posts

Software Engineering - ESEC '93: 4th European Software Engineering Conference, Garmisch-Partenkirchen, Germany, September 13-17, 1993. Proceedings (Lecture Notes in Computer Science) Review

Software Engineering - ESEC '93: 4th European Software Engineering Conference, Garmisch-Partenkirchen, Germany, September 13-17, 1993. Proceedings (Lecture Notes in Computer Science)
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Software Engineering - ESEC '93: 4th European Software Engineering Conference, Garmisch-Partenkirchen, Germany, September 13-17, 1993. Proceedings (Lecture Notes in Computer Science) ReviewSommerville gives a keen view of the entire breath of this broad topic. His text is filled with easy to understand illustrations and chapter summaries. The examples are end-to-end because he provides the needed preliminaries (concepts and foundations) to understand the results. His treatment of requirements engineering and formal specification methods is quite good. In addition to the key points (of each chapter) he provides pointers to other resources on each subtopic. I find this text better for use in the classroom than the other leading text (which I use as a reference) because Sommerville's presentation provides a more logical flow and organization (i.e., its easier to read). I used the slides that are available (.ppt) from his web site to supplement my lectures.Software Engineering - ESEC '93: 4th European Software Engineering Conference, Garmisch-Partenkirchen, Germany, September 13-17, 1993. Proceedings (Lecture Notes in Computer Science) OverviewThis volume contains the proceedings of the fourth EuropeanSoftwareEngineering Conference. It contains 6 invitedpapers and 27 contributed papers selected from more than 135submissions.The volume has a mixtureof themes. Some, such as softwareengineering and computer supportedcollaborative work, areforward-looking and anticipate future developments; others,such as systems engineering, are more concerned with reportsof practical industrial applications. Some topics, such assoftware reuse, reflect the fact that some of the concernsfirst raised in 1969 whensoftware engineering was bornremain unsolved problems.The contributed papers are organized under the followingheadings: requirements specification, environments, systemsengineering, distributed softwareengineering, real-timesystems, software engineering and computer supportedcollaborative work, software reuse, software process, andformal aspects of software engineering.

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EJB Design Patterns: Advanced Patterns, Processes, and Idioms Review

EJB Design Patterns: Advanced Patterns, Processes, and Idioms
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EJB Design Patterns: Advanced Patterns, Processes, and Idioms ReviewI have already read a lot of books about best practices regarding
J2EE and EJB development. In my opinion EJB Design Patterns from
Floyd Marinescu is one of the best references for EJB Design Patterns
which covers all important topics about Pattern-Driven EJB development.
Floyd is Principal at "The MIDDLEWARE Company" and one of the founders
of TheServerSide, the reference Portal for the J2EE community.
The book involves standard patterns like the Session Facade and
DTO (Data Transfer Objects) as well as extensions like a pattern
for asynchronous communication (Message Facade) between a client
application and the service layer in the middle tier.
The layered EJB architecture which includes the application, service,
domain, and persistence layer are discussed in detail. Useful hints
for the EJB development process and system design complete the book.
The book is a good choice for EJB developers and enterprise
architects.
One of the big advantages of the book are the chapters "From
requirements to Pattern-Driven Design" and "EJB development with
Jakarta Ant and unit testing with JUnit" which are dealing with
the solution of real world problems.
The chapter about Entity Beans vs. Java Data Objects (JDO) is a
must for every domain developer.
Floyd's book is well written and easy to understand for experienced
developers and architects. The Java source code examples of the book
are well documented and useful, if one desires a complete impression
of EJB development.
To be honest, the book is one of the favourites in my bookshelf and
I consult it whenever possible to learn more about that important
technology.
The book also includes a nice poster that shows the EJB Design
Patterns and an additional text to avoid pit falls. It's nice to
stand in front of this poster and think about that great server
side Java technology.EJB Design Patterns: Advanced Patterns, Processes, and Idioms OverviewA lot of programming involves solving the same kinds of basic problems. Well, what if a community of experts got together and pooled their knowledge to come up with the best programming practices for solving these problems? You would have what are known as design patterns.Author Floyd Marinescu, a leading expert on EJB, worked with the members of the EJB community of TheServerSide.com to put their collective knowledge together to build a library of design patterns, strategies, and best practices for EJB design and development. This treasure-trove of proven best practices will allow developers to quickly solve difficult programming assignments. Unlike other patterns books, this book goes beyond high-level designs to the actual code for implementing them, saving developers countless hours of time and effort when building scalable, reliable, and maintainable EJB systems.

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Practical API Design: Confessions of a Java Framework Architect Review

Practical API Design: Confessions of a Java Framework Architect
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Practical API Design: Confessions of a Java Framework Architect ReviewEnough said.
This and Effective Java by Bloch are the two books every Java programmer should have read. It will change the way you program and you'll be grateful for the change. The examples in this book are in Java but that's because they had to be in some language; I don't think any part of this book is specific to Java. If your code is consumed by other people, or even a future self, then this book will help you think through issues you may not have know you have. It did me.
In my opinion, this is those one of those once in a decade books that changes the game for anyone who reads it.
A totally mature, non-didactic work written by someone with that perfect combination of real-world experience, a high intellect, a no BS attitude, and humility.
This book is like getting a magical time telescope- you can see what the decisions you are making in your coding today will actually lead to in the future and what the inescapable consequences will be for you.
Actually, reading this book is a little like being put into the role of Scrooge being visited by the three ghosts of Christmas. You get to see what's going to happen to you because of your past and present actions before it happens. At it's heart it's a longitudinal study of how code is first consumed, abused and misused by other programmers and how those abuses become dependencies which determine what YOU, the code's author can and cannot do in future releases.
In a very small nutshell- totally innocent innocuous, completely legal and even recommended programming practices which you apply every day in your code can and will completely shut down any chance for your code to evolve in any rational way going forward in future releases. Why? Because you can't see the potential consequences of consumers of your code doing something you never thought they might do in ways you never meant for them to do it.
But here's a guy who did do those things and lived to pay the price.
For example, if you think that using interfaces (in Java) is usually the best way to program, then you might have a nasty surprise coming at you when other people (damn them!) actually start to program against your code.
When the book's over, you might be as happy as Scrooge that there's still time to change things before it's too late.
Like Bloch's Effective Java, the lessons in this book are so important that they're destined to become diffused throughout the general programming culture and become known to people who haven't even heard of the book. But can you wait until all that filters down to you through osmosis?
Practical API Design: Confessions of a Java Framework Architect OverviewThe definitive guide to API design, this book will be required reading for all designers and engineers involved with the development, testing, and maintenance of APIs.

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Essential ActionScript 3.0 (Essential) Review

Essential ActionScript 3.0 (Essential)
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Essential ActionScript 3.0 (Essential) ReviewThis review is more of a 'heads-up' for any beginners considering this book. There are many reviews here telling about the book's contents, so I am going to talk about the level of the book instead.
I think it is important to state that this book is in NO WAY aimed or intended for beginners. None of the books in this series are, for that matter. Being fair, and I think this information is important for people even though a bit off topic: O'Reilly RARELY makes beginner level books. What they do make is insanely useful technical books which will tell you more than you probably ever wanted to know about a subject. But they are done, IMHO, very well. Still, when looking at books to buy I think it is important to keep this in mind, particularly if you are a beginner in any topic. Especially because most programming books are rather spendy.
When I bought Moock's first book, I had been using AS for a couple years (starting from Flash 4) and was still a beginner. However, I could manage my way through the very limited scripting options. When Flash 5 opened up the AS language to a full-blown environment, I was excited to get his book. Once it arrived, I was completely overwhelmed and immediately put it away. For about a year. During that time, I found other materials and boned up on my AS, THEN revisited the book. I found it much more useful.
When AS 2 came out, I thought the same thing. Ah-ha! I already know AS, so his book will get me up to speed. Wrong. The stuff which was pretty much lifted from the previous AS 1 book made sense, but I could not grasp what he was saying about the updates and new features in AS 2. Again, I put the book away for a year, found other resources to familiarize myself with, and revisited the book. I was surprised at the wealth of information I learned, but I learned it AFTER reading numerous other sources.
Leading to this book, I completely expect the same. I am buying it because I KNOW it will be a tome well worth the price based on my looking through it at local book sellers. No one, at least that I have read, has the depth of understanding of AS Moock does. He, IMHO, really understands the what and how. And he will tell you EVERYTHING about it. He does not, sadly, possess the 'layman language' to make this a beginner book. It barely makes sense to those well immersed in the topic. BUT, once you get to the level that you can absorb what he is saying, you catapult your Flash skills and usage.
For beginners, definitely start elsewhere. Books by Phillip Kerman or Joey Lott are marvelous entry level books. Both authors have a superior knowledge of Flash AS, but the also possess the ability to talk about it conversationally. A huge help in anyone's learning of a new subject. Flash AS is a huge uphill battle, but one which rewards richly for those who travel the path. I would just hate to have someone not try because they do not understand a book reportedly aimed at developers with 'no prior programming knowledge.'Essential ActionScript 3.0 (Essential) OverviewActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book."And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher.Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code.The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.

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PHP Objects, Patterns and Practice (Expert's Voice in Open Source) Review

PHP Objects, Patterns and Practice (Expert's Voice in Open Source)
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PHP Objects, Patterns and Practice (Expert's Voice in Open Source) ReviewIn terms of content, this is an excellent book. It is probably a little too heavy for absolute PHP beginners, unless you're already well-versed in other modern programming languages. For people who only know PHP, or who don't know any languages and are looking to start with PHP, you should make sure you have a strong grasp of procedural PHP before heading this way.
That being said, the Kindle version has one major issue: the code samples. They look like someone printed them out with a dot-matrix printer, then scanned them at 150 DPI, saved as BMPs to preserve all the visual errors on the scan, and pasted them into the book as images. In other words, the code samples are not text at all - they are really, really crappy images and you will often find yourself squinting to make out all the details of the fuzzy "text".
This isn't a dealbreaker - after all, any programming book you buy today has downloadable samples of all code available somewhere on the Internet... but it IS an annoyance. Why they couldn't produce the code in real text with an alternate font I have no idea. Why they couldn't present higher quality images of the code I also have no idea.
Suffice to say, if you buy this for the Kindle, expect 5 star content with 3 star presentation - thereby bringing us to 4 overall.PHP Objects, Patterns and Practice (Expert's Voice in Open Source) Overview
This book takes you beyond the PHP basics to the enterprise development practices used by professional programmers. Updated for PHP 5.3 with new sections on closures, namespaces, and continuous integration, this edition will teach you about object features such as abstract classes, reflection, interfaces, and error handling. You'll also discover object tools to help you learn more about your classes, objects, and methods.

Then you'll move into design patterns and the principles that make patterns powerful. You'll learn both classic design patterns and enterprise and database patterns with easy-to-follow examples.

Finally, you'll discover how to put it all into practice to help turn great code into successful projects. You'll learn how to manage multiple developers with Subversion, and how to build and install using Phing and PEAR. You'll also learn strategies for automated testing and building, including continuous integration.

Taken together, these three elements-object fundamentals, design principles, and best practices-will help you develop elegant and rock-solid systems.

What you'll learn
Learn to work with object fundamentals: writing classes and methods, instantiating objects, and creating powerful class hierarchies using inheritance.
Master advanced object-oriented features, including static methods and properties.
Learn how to manage error conditions with exceptions, and create abstract classes and interfaces.
Understand and use design principles to deploy objects and classes effectively in your projects.
Learn about design patterns, their purpose and structure, and the underlying principles that govern them.
Discover a set of powerful patterns that you can deploy in your own projects.
Learn about the tools and practices that can guarantee a successful project including unit testing; version control; build, installation, and package management; and continuous integration.

Who this book is for
This book is suitable for anyone with at least a basic knowledge of PHP who wants to use its object-oriented features in their projects.

Those who already know their interfaces from their abstracts may well still find it hard to use these features in their projects. These users will benefit from the book's emphasis on design. They will learn how to choose and combine the participants of a system, how to read design patterns, and how to use them in their code.

Finally, this book is for PHP coders who want to learn about the practices and tools (version control, testing, continuous integration, etc.) that can make projects safe, elegant, and stable.

Table of Contents
PHP: Design and Management
PHP and Objects
Object Basics
Advanced Features
Object Tools
Objects and Design
What Are Design Patterns? Why Use Them?
Some Pattern Principles
Generating Objects
Patterns for Flexible Object Programming
Performing and Representing Tasks
Enterprise Patterns
Database Patterns
Good (and Bad) Practice
An Introduction to PEAR and Pyrus
Generating Documentation with phpDocumentor
Version Control with Subversion
Testing with PHPUnit
Automated Build with Phing
Continuous Integration
Objects, Patterns, Practice


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