Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Machinima For Dummies Review

Machinima For Dummies
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Machinima For Dummies ReviewFinally! A book discussing the many aspects of Machinima for a "dummy" like me! ;) I've been looking all over the corners of the web for advice and tips for filming, editing, and creating Machinima, but now I can just look at this book for easy reference. The book kept me pretty interested throughout, and I felt that the writers really worked hard. (I read their blog..) :)
The book details the aspects of Machinima in a variety of games; some I never even heard of before! There are enough tips, hints, and advice in this book to allow any person, beginner or novice, to feel confident enough to enter the world of Machinima. Oh, and the attached DVD was an incredible bonus! I never even heard of "Moviestorm", but it came free (yes, FREE) with the book. This is one book that any "Machinimaker" needs, no matter your skill level! :)Machinima For Dummies OverviewUse this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects.
The book focuses on the following Machinima platforms:

The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action.
World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park.
Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer!
MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform.

You'll be introduced to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.

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Body Language: Advanced 3D Character Rigging Review

Body Language: Advanced 3D Character Rigging
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Body Language: Advanced 3D Character Rigging ReviewThe book is an excellent resource. I've done my fair share of rigging, and Allen and Murdock have put together a body of information that not only teaches me new tricks, but polishes and streamlines what I already do. Body Language will be the first place I look when I need to dig around for rigging assistance.
Body Language has me excited to rig again, which is perhaps the greatest aspect of the book. There are a lot of little "aha" moments here, and I'm itching to put them to use. It's an essential component of my reference library.
I have only one complaint with this book: It doesn't cover 3DS Max. It's understandable, what with Maya being dominant in the high end of the field, but some of the principles and techniques here are so good, it just seems a shame to not have Max involved. Ironically, then, it's the excellence of the Maya coverage that leaves me wanting the same for Max. Perhaps there's a sequel in the works.
That minor quibble aside, I still rate this at the full five stars. The book stands on its own merits, and that I wish for more merely testifies to the value of the data.Body Language: Advanced 3D Character Rigging OverviewWhether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

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