Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

The Art of 3-D Computer Animation and Effects, 3rd Edition Review

The Art of 3-D Computer Animation and Effects, 3rd Edition
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The Art of 3-D Computer Animation and Effects, 3rd Edition ReviewI think that this book gives an excellent and in depth review of the CG Animation World. Yes, two chapters are about the history of CG: they will tell you where you come from and make you understand better where you are now.
I don't know who this hwilliamsx comes from, and what he is doing in VA, I'm an Animation Supervisor working at Imageworks for the past seven years and I am a Faculty Member at Calarts for three, my personal opinion is that this book is a must have.
Third Edition speak by itself. Good work Isaac.The Art of 3-D Computer Animation and Effects, 3rd Edition OverviewAn insightful, up-to-date look at creating in the digital environmentIn a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative techniques. Creative vision can be brought to life on the screen through an easy-to-understand, step-by-step approach supported by full-color sample work by such leading companies as Pixar Animation Studios, Square, DreamWorks SKG, Fox, Disney, and many independent artists and studios.Isaac Victor Kerlow (Los Angeles, CA) is Director of Digital Production at the Walt Disney Company and a longtime active member of SIGGRAPH and the Visual Effects Society.

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Second Life: A Guide to Your Virtual World Review

Second Life: A Guide to Your Virtual World
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Second Life: A Guide to Your Virtual World ReviewBasically, I did the same thing a lot of other people did in Second Life. I registered, then walked away after not getting the fun of it right away. I came back to it because I needed a new creative and social outlet. Mr. Whites book approaches the problem that the Second Life folks are only now getting a handle on and solves it. By going through the chapters in whatever order, at your own pace, You can get a handle on this experience and use it to help remake your world. First and Second. Now my Second Life is all about making new friends and doing and making things with the tools and talents I can muster.... and talking to people who like dancing....while talking, and making things....
The best game engine is another human being.
Thank you Brian White.Second Life: A Guide to Your Virtual World OverviewLive your Second Life to the fullest! • Get started and get comfortable fast• Understand the culture, and avoid beginner's mistakes• Create the right look for your avatar• Master Second Life's building and texturing tools• Learn how to terraform, build, and landscape your first plot• Create your own Second Life "objects" and clothing• Attend the best Second Life virtual eventsCreate Your Virtual Life in an Incredible Online World...Right Now!Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever!Now, there's a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It's packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You'll learn exactly what's great and not so great about SL...how to thrive in its unique culture, and how to create your dreams!The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims!Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor's gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29Contents Preface xviChapter 1 Welcome to Second Life 3Chapter 2 Exploring the New Frontier 27Chapter 3 Communication and Social Networking 47Chapter 4 Your Avatar–Your Virtual Self 67Chapter 5 Second Life Culture and Relationships 93Chapter 6 Building Basics 119Chapter 7 Advanced Textures and Clothing 171Chapter 8 Making the Magic: Scripting Basics 229Chapter 9 Land Ownership, Terraforming, and Landscaping 253Chapter 10 Particles, Vehicles, Animations, and Sculpted Prims 283Chapter 11 Photography, Music, and Movies 333Chapter 12 Practical Matters: Under the Hood of the Metaverse 347 Index 366

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Macromedia Flash Animation and Cartooning: A Creative Guide Review

Macromedia Flash Animation and Cartooning: A Creative Guide
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Macromedia Flash Animation and Cartooning: A Creative Guide ReviewI bought a lot of books about Flash animation to better improve my skills in the subject. I got this one along with a few others. This book taught me nothing that I didn't already know. This stuff I already knew wasn't from other books, it was from common sense. Sure, I guess if you are completely new the program this book may be useful somewhat, but not much at all.
This book had some pretty awful ideas. Something about drawing each frame onto paper then scanning it in. It kept referring to capture cards to capture video. Wait, I thought we were making the video?
The fact that this book was in black and white didn't help at all. What few good pictures it had, they really needed to be in color to understand what was going on.
For $40, you'd expect a good book and a CD-ROM with all the examples in FLA source format. Nope. You get a pretty bad book with no cd at all. Be smart, don't buy this book. I'd recomend THE FLASH ANIMATOR since it was written by a true professional who has made a landmark on the internet (Sandro Corsaro).Macromedia Flash Animation and Cartooning: A Creative Guide OverviewFlash has become the hottest tool on the Web. The world's most prominent Web animators use Flash to create dynamic content for the Internet, as evidenced by the following examples: South Park, Joe Cartoon, RadiSkull, Tim Burton's Stain Boy, and 7th Portal Flash graphics and animations are easily scalable, which ensures the highest level of quality regardless of screen size. Flash can also be used to create standalone movies, games, and CD-ROMs. As a tool, Flash is supplemented by its integration with all of Macromedia's products.

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Animating with Blender: Creating Short Animations from Start to Finish Review

Animating with Blender: Creating Short Animations from Start to Finish
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Animating with Blender: Creating Short Animations from Start to Finish ReviewSome days ago I got a copy of Animating With Blender - How to Create Short Animations from Start to Finish on my mailbox, and I have just finished reading it.
It was written by Roland Hess (also known as harkyman) while he produced his recently released and Suzanne Awards nominated short The Beast. I've never written a book, but I believe it is at least as hard as making a short animation, and this guy managed to make them both at the same time. This alone already made him deserve my kudos even before I started reading.
Now that I've finished this reading, I'm very happy to say that this book is a clear sign of evolution of the Blender Community. Until its release we already had some great books, but all of them had the same purpose: teach how to use Blender or how to achieve an specific task. That is great - and still necessary - but this new book goes a step further: now that you already know how to use Blender, how about being productive and making something cool with it?
As I said, the biggest source from where he gathered the information to write this book was his own short production. The author stated that he knows about some shortcomings in the movie, and I really recommend you to read his book without being too picky on the movie itself, since he put on those pages the result of what he learned during that production.
Believe me, there are lots of things we learn when producing a short and having that information written, on your hands to make you avoid some common mistakes is great for you, aspiring to be the next Brad Bird. :)
One of the first ideas you'll find on the book is that it will help you avoid your movies' "death" by natural causes. This kind of death for short movies is actually very common, and it happens for a number of reasons he points out while suggesting some possible solutions.
This book aims to cover most production aspects of your new award winning short, with a very easy language and bits of humor on it. From your first idea to the final release, there are some great tips on common mistakes and ways to avoid those "natural causes".
The book comes with a DVD with the movie, all the production files and examples, HD versions of Big Buck Bunny and Elephants Dream, and some softwares like Blender (O RLY? heh), Audacity, a renderfarm manager and the VLC video player for anyone who may face trouble playing the movies.
It was also a nice idea to add at the end of each chapter the Peach Perspective on the subject. There are some questions answered by the Peach team, talking about their experience in all aspects of their production.
I wrote down some topics I found interesting while reading the book:
* Tips for story creation, maintaining it interesting and not over complicating things;
* Some clever ways to organize and naming your files and assets (believe me, that's important);
* Important and often overlooked tips like setting up the correct aspect ratio for your renders;
* An interesting way to test your maximum working polygon count, to avoid future headaches;
* How to prepare your meshes and let'em ready for animation;
* How to work with libraries and linked assets - an often overlooked feature that is extremely important to animation workflows;
* Good habits when working with Blender;
* Tips for audio recording;
* Rigging and skinning even with info on the recently added Mesh Deform modifier;
* Creating facial controls and eyes rigging;
* Useful tips on working within the Action Editor, like grouping and some overlooked and rather obscure features;
* Tips on specific tasks, like making your character hold something or making a simple walk;
* Very cool tips for decreasing render times while still maintaining good quality renders;
* Ways to light your scene in a good way, from exterior to interior scenes;
* The good use of simulations (fluid, cloth, hair...), their drawbacks and workarounds;
* How you can handle the final composition, rendering your frames and even setting up a renderfarm;
* Good info on putting it all together in your masterpiece, making sure it will work on all kinds of media: from the web to DVDs;
* There are tips even on asking help in the forums. :)
I really think this is a great book, with some valuable information that will sure help you taking your idea to the final production in a sane way. Aimed for who is already somewhat comfortable with Blender, this book is a must have during all of your production stages as a good reference on how to (and - important - how NOT to) do things.
It is good to see that our Community is getting this kind of publication, going a bit further than just using the tool to how to make some interesting with it. It is a great addition to our Blender bookshelf. :)
What else can I say? Well... go for it! ;)Animating with Blender: Creating Short Animations from Start to Finish OverviewBlender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is free! Animating with Blender is the definitive resource for creating short animation projects from scratch, the ideal platform for experimenting with animation.Blender expert and author Roland Hess walks you through the entire process of creating a short animation, from writing to storyboarding and blocking, through character creation, animation and rendering.* Learn the ropes from Roland Hess, one of Blender's developers and a community guru for this FREE animation program, which was used in the previz for Spiderman 2 * Create a single short animation project from start to finish, take an in-depth look into how all of the Blender tools work together* Study, pick apart and reuse all of the files from the animation referenced throughout the book, with the Blender software and sample animation files included on the companion DVD

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Machinima For Dummies Review

Machinima For Dummies
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Machinima For Dummies ReviewFinally! A book discussing the many aspects of Machinima for a "dummy" like me! ;) I've been looking all over the corners of the web for advice and tips for filming, editing, and creating Machinima, but now I can just look at this book for easy reference. The book kept me pretty interested throughout, and I felt that the writers really worked hard. (I read their blog..) :)
The book details the aspects of Machinima in a variety of games; some I never even heard of before! There are enough tips, hints, and advice in this book to allow any person, beginner or novice, to feel confident enough to enter the world of Machinima. Oh, and the attached DVD was an incredible bonus! I never even heard of "Moviestorm", but it came free (yes, FREE) with the book. This is one book that any "Machinimaker" needs, no matter your skill level! :)Machinima For Dummies OverviewUse this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects.
The book focuses on the following Machinima platforms:

The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action.
World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park.
Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer!
MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform.

You'll be introduced to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.

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Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D Review

Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D
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Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D ReviewWell, I'll keep this pretty short. I can't really recommend this book enough. I'm fairly new to LW and this book has been a tremendous help. Even on areas where I though I was up to speed I keep on learning new things. The book starts off with a general introduction to 3d, and then has main chapters covering topics such as modeling, lighting, animating, texturing, rendering, etc. Then it moves onto more intermediate and advanced chapters and projects.
What I like best is that each mini-area is followed by a simple illustrated example that makes it very easy to understand and see it in use. Also, the way the book is broken up into sections, if you don't really want to read up on animation right that second you can just move on to the next area without feeling too lost (and hopefully go back to that section later).
I will also point out that the book comes with hours and hours (about 14 I think) of tutorial videos that cover a broad range of topics including new 9.2 features. These videos alone are worth the price of the book. (Just as a note, if there are any videos that don't work on your DVD, go to publishers website for info on how to get them) As this book covers so many areas, especially many 9.2 new features, it really is good for all different levels.
Have fun riding the Wave...Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D OverviewIncludes companion DVD with trial versions of LightWave v9.2!Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2!Key features:Learn to model, light, surface animate, and render within the first seven chapters! Master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations. Learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines. Uncover the secrets of distortion-free UV mapping and high-quality texturing. Learn to seamlessly composite 3D objects with real-world images. Create professional-quality character animation using FK, IK, and IK Booster. Enhance your animations with expressions, particle effects, and dynamics. Set up a render farm to rip through complex rendering tasks.

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Body Language: Advanced 3D Character Rigging Review

Body Language: Advanced 3D Character Rigging
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Body Language: Advanced 3D Character Rigging ReviewThe book is an excellent resource. I've done my fair share of rigging, and Allen and Murdock have put together a body of information that not only teaches me new tricks, but polishes and streamlines what I already do. Body Language will be the first place I look when I need to dig around for rigging assistance.
Body Language has me excited to rig again, which is perhaps the greatest aspect of the book. There are a lot of little "aha" moments here, and I'm itching to put them to use. It's an essential component of my reference library.
I have only one complaint with this book: It doesn't cover 3DS Max. It's understandable, what with Maya being dominant in the high end of the field, but some of the principles and techniques here are so good, it just seems a shame to not have Max involved. Ironically, then, it's the excellence of the Maya coverage that leaves me wanting the same for Max. Perhaps there's a sequel in the works.
That minor quibble aside, I still rate this at the full five stars. The book stands on its own merits, and that I wish for more merely testifies to the value of the data.Body Language: Advanced 3D Character Rigging OverviewWhether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

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