Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

The Art of 3-D Computer Animation and Effects, 3rd Edition Review

The Art of 3-D Computer Animation and Effects, 3rd Edition
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The Art of 3-D Computer Animation and Effects, 3rd Edition ReviewI think that this book gives an excellent and in depth review of the CG Animation World. Yes, two chapters are about the history of CG: they will tell you where you come from and make you understand better where you are now.
I don't know who this hwilliamsx comes from, and what he is doing in VA, I'm an Animation Supervisor working at Imageworks for the past seven years and I am a Faculty Member at Calarts for three, my personal opinion is that this book is a must have.
Third Edition speak by itself. Good work Isaac.The Art of 3-D Computer Animation and Effects, 3rd Edition OverviewAn insightful, up-to-date look at creating in the digital environmentIn a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative techniques. Creative vision can be brought to life on the screen through an easy-to-understand, step-by-step approach supported by full-color sample work by such leading companies as Pixar Animation Studios, Square, DreamWorks SKG, Fox, Disney, and many independent artists and studios.Isaac Victor Kerlow (Los Angeles, CA) is Director of Digital Production at the Walt Disney Company and a longtime active member of SIGGRAPH and the Visual Effects Society.

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Second Life: A Guide to Your Virtual World Review

Second Life: A Guide to Your Virtual World
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Second Life: A Guide to Your Virtual World ReviewBasically, I did the same thing a lot of other people did in Second Life. I registered, then walked away after not getting the fun of it right away. I came back to it because I needed a new creative and social outlet. Mr. Whites book approaches the problem that the Second Life folks are only now getting a handle on and solves it. By going through the chapters in whatever order, at your own pace, You can get a handle on this experience and use it to help remake your world. First and Second. Now my Second Life is all about making new friends and doing and making things with the tools and talents I can muster.... and talking to people who like dancing....while talking, and making things....
The best game engine is another human being.
Thank you Brian White.Second Life: A Guide to Your Virtual World OverviewLive your Second Life to the fullest! • Get started and get comfortable fast• Understand the culture, and avoid beginner's mistakes• Create the right look for your avatar• Master Second Life's building and texturing tools• Learn how to terraform, build, and landscape your first plot• Create your own Second Life "objects" and clothing• Attend the best Second Life virtual eventsCreate Your Virtual Life in an Incredible Online World...Right Now!Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever!Now, there's a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It's packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You'll learn exactly what's great and not so great about SL...how to thrive in its unique culture, and how to create your dreams!The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims!Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor's gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29Contents Preface xviChapter 1 Welcome to Second Life 3Chapter 2 Exploring the New Frontier 27Chapter 3 Communication and Social Networking 47Chapter 4 Your Avatar–Your Virtual Self 67Chapter 5 Second Life Culture and Relationships 93Chapter 6 Building Basics 119Chapter 7 Advanced Textures and Clothing 171Chapter 8 Making the Magic: Scripting Basics 229Chapter 9 Land Ownership, Terraforming, and Landscaping 253Chapter 10 Particles, Vehicles, Animations, and Sculpted Prims 283Chapter 11 Photography, Music, and Movies 333Chapter 12 Practical Matters: Under the Hood of the Metaverse 347 Index 366

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d20 Cyberscape : A d20 Modern Supplement Review

d20 Cyberscape : A d20 Modern Supplement
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d20 Cyberscape : A d20 Modern Supplement ReviewThis is a pretty good supplement that gives the rules for cybernetics and cybernetic attachments for characters in a modern or future game. It goes from basic skill upgrades to flying. It has a bunch of different ways it helps to balance the upgrades by exp penalties, having to take feats, etc. So it's definitely worth getting for the cost.d20 Cyberscape : A d20 Modern Supplement OverviewNew rules for running a d20 Modern or d20 Future™ campaign with a cyberpunk twist.This new rules supplement provides everything players and Gamemasters need to create and run campaigns featuring cybernetics in the post-modern realm of cyberpunk fiction. Building on the d20 Future cybernetic rules, d20 Cyberscape includes rules for installing cybernetics and playing cyborgs, as well as new advanced classes and enhancements. d20 Cyberscape also features rules for magical and psionic cybernetics and virtual reality networks.

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