Showing posts with label unit testing. Show all posts
Showing posts with label unit testing. Show all posts

Code Leader: Using People, Tools, and Processes to Build Successful Software (Programmer to Programmer) Review

Code Leader: Using People, Tools, and Processes to Build Successful Software (Programmer to Programmer)
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Code Leader: Using People, Tools, and Processes to Build Successful Software (Programmer to Programmer) Review"Code Leader" is a book for developers who have been on a few projects and are ready to take that next step beyond just the "code" part of "coding." The book covers topics like when to build components vs. when to buy them, good testing practices, automating your build, and analyzing your code to learn where to improve it. Each topic is addressed at a reasonable pace, not miring you in super-low-level detail but providing enough information to get the point across.
As you read it, you'll find that much of it sounds like common sense, like some long-forgotten tidbit that you didn't realize you already knew. That's the strength of the book - bringing those things to light and showing you the benefits. The best example of this is the "Done is Done" chapter, bringing up the idea that sometimes when a developer says that a task is "done," there really are things left to do... and ideas on how to solve that so when someone says something is "done," all of the i's are dotted and t's are crossed.
At the end, the book brings all of the lessons together in a case study showing a developer performing a task from beginning to end and using the tenets described in the book. It's a good way to put everything into perspective and solidifies the concepts.
If you already practice things like test-driven devleopment and continuous integration; if you already know about the benefits of the MVP/MVC patterns (and use them); if you already know what dependency injection is and how it affects your testability; if you've got some nicely structured source control policies and do branch/merge per task (and know why that's good)... you may not get as much out of this book. You're probably already doing most of the stuff discussed and don't need to be sold a car you've already bought (so to speak).
Only two technical downsides to this book:
First, while the content could apply to any software development project in any technology, most of the tools mentioned and code samples are specifically .NET-oriented. That may be a little off-putting to non-.NET developers, but if you can get past that, you'll be rewarded.
Second, the text is abnormally small. I compared it to some of the other Wrox books I've got and there's got to be a two-or-three point size difference here, which makes the book lightweight but might give you a little eyestrain.
If you're looking for complementary books to this one, check out Coder to Developer: Tools and Strategies for Delivering Your Software by Mike Gunderloy. The two offer similar types of advice - ways to go beyond "just coding" and take your projects to the next level. While there are some overlapping topics, the two really are more complementary, each offering great guidance to help you sharpen your saw.Code Leader: Using People, Tools, and Processes to Build Successful Software (Programmer to Programmer) Overview

This book is for the career developer who wants to take his or her skill set and/or project to the next level. If you are a professional software developer with 3–4 years of experience looking to bring a higher level of discipline to your project, or to learn the skills that will help you transition from software engineer to technical lead, then this book is for you. The topics covered in this book will help you focus on delivering software at a higher quality and lower cost. The book is about practical techniques and practices that will help you and your team realize those goals.
This book is for the developer understands that the business of software is, first and foremost, business. Writing code is fun, but writing high-quality code on time and at the lowest possible cost is what makes a software project successful. A team lead or architect who wants to succeed must keep that in mind.
Given that target audience, this book assumes a certain level of skill at reading code in one or more languages, and basic familiarity with building and testing software projects. It also assumes that you have at least a basic understanding of the software development lifecycle, and how requirements from customers become testable software projects.
Who This Book Is Not For: This is not a book for the entry-level developer fresh out of college, or for those just getting started as professional coders. It isn't a book about writing code; it's a book about how we write code together while keeping quality up and costs down. It is not for those who want to learn to write more efficient or literate code. There are plenty of other books available on those subjects, as mentioned previously.
This is also not a book about project management or development methodology. All of the strategies and techniques presented here are just as applicable to waterfall projects as they are to those employing Agile methodologies. While certain strategies such as Test-Driven Development and Continuous Integration have risen to popularity hand in hand with Agile development methodologies, there is no coupling between them. There are plenty of projects run using SCRUM that do not use TDD, and there are just as many waterfall projects that do.
Philosophy versus Practicality: There are a lot of religious arguments in software development. Exceptions versus result codes, strongly typed versus dynamic languages, and where to put your curly braces are just a few examples. This book tried to steer clear of those arguments here. Most of the chapters in this book deal with practical steps that you as a developer can take to improve your skills and improve the state of your project. The author makes no claims that these practices represent the way to write software. They represent strategies that have worked well for the author and other developers that he have worked closely with.
Philosophy certainly has its place in software development. Much of the current thinking in project management has been influenced by the Agile philosophy, for example. The next wave may be influenced by the Lean methodologies developed by Toyota for building automobiles. Because it represents a philosophy, the Lean process model can be applied to building software just as easily as to building cars. On the other hand, because they exist at the philosophical level, such methodologies can be difficult to conceptualize. The book tries to favor the practical over the philosophical, the concrete over the theoretical. This should be the kind of book that you can pick up, read one chapter of, and go away with some practical changes you can make to your software project that will make it better.
That said, the first part of this book is entitled "Philosophy" because the strategies described in it represent ways of approaching a problem rather than a specific solution. There are just as many practical ways to do Test-Driven Development as there are ways to manage a software project. You will have to pick the way that fits your chosen programming language, environment, and team structure. The book has tried to describe some tangible ways of realizing TDD, but it remains an abstract ideal rather than a one-size-fits-all technical solution. The same applies to Continuous Integration. There are numerous ways of thinking about and achieving a Continuous Integration solution, and this book presents only a few. Continuous Integration represents a way of thinking about your development process rather than a concrete or specific technique.
The second and third parts represent more concrete process and construction techniques that can improve your code and your project. They focus on the pragmatic rather than the philosophical.
Every Little Bit Helps: You do not have to sit down and read this book from cover to cover. While there are interrelationships between the chapters, each chapter can also stand on its own. If you know that you have a particular problem such as error handling with your current project, read that chapter and try to implement some of the suggestions in it. Don't feel that you have to overhaul your entire software project at once. The various techniques described in this book can all incrementally improve a project one at a time.
If you are starting a brand new project and have an opportunity to define its structure, then by all means read the whole book and see how it influences the way you design your project. If you have to work within an existing project structure, you might have more success applying a few improvements at a time.
In terms of personal career growth, the same applies. Every new technique you learn makes you a better developer, so take them one at a time as your schedule and projects allow.
Examples: Most of the examples in this book are written in C#. However, the techniques described in this book apply just as well to any other modern programming language with a little translation. Even if you are unfamiliar with the inner workings or details of C# as a language, the examples are very small and simple to understand. Again, this is not a book about how to write code, and the examples in it are all intended to illustrate a specific point, not to become a part of your software project in any literal sense.
This book is organized into three sections, Philosophy, Process and Code Construction. The following is a short summary of what you will find in each section and chapter.
Part I (Philosophy) contains chapters that focus on abstract ideas about how to approach a software project. Each chapter contains practical examples of how to realize those ideas.
Chapter 1 (Buy, not Build) describes how to go about deciding which parts of your software project you need to write yourself and which parts you may be able to purchase or otherwise leverage from someplace else. In order to keep costs down and focus on your real competitive advantage, it is necessary to write only those parts of your application that you really need to.
Chapter 2 (Test-Driven Development) examines the Test-Driven Development (or Test-Driven Design) philosophy and some practical ways of applying it to your development lifecycle to produce higher-quality code in less time.
Chapter 3 (Continuous Integration) explores the Continuous Integration philosophy and how you can apply it to your project. CI involves automating your build and unit testing processes to give developers a shorter feedback cycle about changes that they make to the project. A shorter feedback cycle makes it easier for developers to work together as a team and at a higher level of productivity.
The chapters in Part II (Process) explore processes and tools that you can use as a team to improve the quality of your source code and make it easier to understand and to maintain.
Chapter 4 (Done Is Done) contains suggestions for defining what it means for a developer to "finish" a development task. Creating a "done is done" policy for your team can make it easier for developers to work together, and easier for developers and testers to work together. If everyone on your team follows the same set of steps to complete each task, then development will be more predictable and of a higher quality.
Chapter 5 (Testing) presents some concrete suggestions for how to create tests, how to run them, and how to organize them to make them easier to run, easier to measure, and more useful to developers and to testers. Included are sections on what code coverage means and how to measure it effectively, how to organize your tests by type, and how to automate your testing processes to get the most benefit from them.
Chapter 6 (Source Control) explains techniques for using your source control system more effectively so that it is easier for developers to work together on the same project, and easier to correlate changes in source control with physical software binaries and with defect or issue reports in your tracking system.
Chapter 7 (Static Analysis) examines what static analysis is, what information it can provide, and how it can improve the quality and maintainability of your projects.
Part III (Code Construction) includes chapters on specific coding techniques that can improve the quality and maintainability of your software projects.
Chapter 8 (Contract, Contract, Contract!) tackles programming by contract and how that can make your code easier for developers to understand and to use. Programming by contract can also make your application easier (and therefore less expensive) to maintain and support.
Chapter 9 (Limiting Dependencies) focuses on techniques for limiting how dependent each part of your application is upon the others. Limiting dependencies can lead to software that is easier to make changes to and cheaper to maintain as well as easier to deploy and test.
Chapter 10 (The Model-View-Presenter Model) offers a brief description of the MVP model and explains how following the MVP model will make your application easier to test....

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Professional Visual Studio 2005 Team System (Programmer to Programmer) Review

Professional Visual Studio 2005 Team System (Programmer to Programmer)
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Professional Visual Studio 2005 Team System (Programmer to Programmer) ReviewThis is the book for leverage the power of VSTS. It covers setup and install of VSTS, specific Visual Studio tool enhancements, implementing methodology, extensibility, and overall team integration.
Each of the authors are experts in specific technologies/methodologies that VSTS addresses and they take you through the insides of all the major components of VSTS.
- Sam Guckenheimer's book "Software Engineering with Microsoft Visual Studio Team System" is focused on software engineering and project management using VSTS.
- Richard Hundhausen's "Working with Microsoft Visual Studio 2005 Team System" is an introduction to "What is Team System?"
This book is the technical ins and outs of Team System.Professional Visual Studio 2005 Team System (Programmer to Programmer) Overview
A team of Microsoft insiders shows programmers how to use Visual Studio 2005 Team System, the new suite of products from Microsoft that can be used for software modeling, design, testing, and deployment
Focuses on practical application of the tools on code samples, development scenarios, and automation scripting
This timely book serves as both as a step-by-step guide and as a reference for modeling, designing, and coordinating enterprise solutions at every level using Team System
The book begins with an overview of Team System and then offers nuts-and-bolts guidance on practical implementation
Code examples are provided in both VB.NET and C#


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NUnit Pocket Reference (Pocket Reference (O'Reilly)) Review

NUnit Pocket Reference (Pocket Reference (O'Reilly))
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NUnit Pocket Reference (Pocket Reference (O'Reilly)) ReviewUnit testing is an ideal that many programming projects should aspire to. Like yours, eh? In Java, that gave rise to JUnit. Well, as .NET has grown, so did the need for unit testing in it. From the open source movement, we now have NUnit. Still not as well known as JUnit. Which may add to the need for this book.
A quick pocket reference that is competently done. Lets you easily thumb through and get what you need. The attraction of NUnit is that it can automate a framework for unit testing. There is really not much to NUnit, as attested by the book. But, then again, there is not much need for anything more complicated.NUnit Pocket Reference (Pocket Reference (O'Reilly)) Overview
Few .NET developers have the luxury of unlimited code testing once their application is complete, and rushing through the testing process is both problematic and stressful. The open source NUnit framework provides an excellent and efficient way to test and improve .NET code as it's written, saving hundreds of QA hours and headaches.

NUnit is one of the most mature and widely-used .NET open source projects even Microsoft uses it internally. NUnit is a unit-testing framework for all .Net languages. Written entirely in C#, NUnit takes advantage of many .NET language features, such as custom attributes and other reflection related capabilities. It automates unit testing and reduces the effort required to frequently test code while developing it. NUint is invaluable for .NET developers in test-driven development under agile methodologies such as Extreme Programming (XP) as well as for developers who use for unit testing for software quality assurance. Unfortunately, some of those valuable hours saved by using NUnit can be wasted trying to master this powerful but under-documented framework

Proof that good things come in small packages, the NUnit Pocket Reference is a complete reference to NUnit, filling in the blanks left by the existing documentation and online discussion. It offers developers everything they need to know to install, configure, and use NUnit; the NUnit user interface; and a reference to the NUnit framework classes in a slim but well-organized package. This handy little book even offers practical, real world NUnit examples. And with the NUnit Pocket Reference, IT managers will know to expect when they implement unit testing in their projects. It is the only book you'll need on this popular and practical new open source framework.


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xUnit Test Patterns: Refactoring Test Code Review

xUnit Test Patterns: Refactoring Test Code
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xUnit Test Patterns: Refactoring Test Code ReviewLet me start by stating the obvious: this is a patterns book about the organisation of tests and the workings of the xUnit family of unit testing frameworks. It is _not_ a book about Test Driven Development, although there is material that is pertinent to that. Given that the use of JUnit and TDD is pretty intertwined in the minds of many Java developers, it's worth making this distinction, so you know what sort of book you're getting. Speaking of JUnit, most of the code examples uses Java, although there are some examples in C#, VB and Ruby.
Like Martin Fowler's Patterns of Enterprise Application Architecture, the book is split into two main sections, a narrative that weaves together a lot of the patterns and strategies, and then a catalogue of individual patterns. Between the two, there is a catalogue of 'test smells', similar to the 'code smells' discussed by Fowler in Refactoring, which I would suggest can be read profitably with the narrative section, rather than used as reference material.
There are a lot of patterns here on the mechanics of xUnit, such as 'Test Runner', 'Garbage-Collected Teardown' and 'Named Test Suite'. I was a bit confused about who this material is aimed at -- maybe someone looking at porting xUnit to a new programming language would find it useful, but a lot of it is fairly obvious to anyone who's used an xUnit in a non-trivial fashion (and certainly, if you haven't done so, this book is not a format that makes for a good introduction), or requires playing against xUnit's strengths (e.g. not putting setup and teardown code in their eponymous methods), although there is good reason for doing so in some of the examples provided, such as databases.
Beyond this, there is some good stuff on design-for-testability patterns (e.g. dependency injection versus dependency lookup), value patterns to replace magic constants, custom assertions and custom creation and other utility methods to make the intent of tests more clear. This material, along with the test smells chapter, is where the real value of the book lies. It encourages the application of the same software engineering principles you would apply to your applications (encapsulation, intent-revealing names, Don't Repeat Yourself) as you would to your testing code, something that's surprisingly easy to overlook, at least in my experience.
Also, the material on 'Test Doubles' (mocks, stubs, dummies and their ilk) is extremely useful. It touches on designing with mocks only superficially, but it does provide a helpful taxonomy of what different classes of doubles do. Now, if only everyone would standardise on this nomenclature, it would make life a lot easier. I suggest we brandish this enormous book threateningly at anyone who refuses to toe the line, and that should do the trick.
Because, boy, this book is big (about 900 pages). To be honest, it's too big. I rarely complain about getting too much book for my money, but the likes of GoF, PoEAA and PoSA 1 manage to come in between 400-500ish pages, so there's no reason XTP couldn't. The advantage is that the patterns in the catalogue, which take up most of the space, stand alone, without requiring too much flicking backwards and forwards between patterns.
The disadvantage is that there is a lot of repetition, so unlike the three design patterns books I mentioned above, which I suspect most people read cover to cover (or maybe that was just me and I'm a complete freak), I would suggest only dipping into the catalogue as necessary. For instance, how much difference is there between the 'Testcase Class per Class', 'Testcase Class per Feature' and the 'Testcase Class per Fixture' patterns? Not a lot, as you might expect.
I definitely liked this book. I would have liked it even more if it came in at about half its size and I would have preferred more emphasis on test and assertion organisation than the mechanics of the xUnit framework, but maybe that would have been a different type of book to the one Gerard Meszaros intended. This is nonetheless a must buy for anyone who cares about unit testing.xUnit Test Patterns: Refactoring Test Code OverviewAutomated testing is a cornerstone of agiledevelopment. An effective testing strategy will deliver newfunctionality more aggressively, accelerate user feedback, and improvequality. However, for many developers, creating effective automatedtests is a unique and unfamiliar challenge.
xUnit Test Patternsis the definitive guide to writing automated tests using xUnit, themost popular unit testing framework in use today. Agile coach and testautomation expert Gerard Meszaros describes 68 proven patterns formaking tests easier to write, understand, and maintain. He then showsyou how to make them more robust and repeatable--and far morecost-effective.
Loaded with information,this book feels like three books in one. The first part is a detailedtutorial on test automation that covers everything from test strategyto in-depth test coding. The second part, a catalog of 18 frequentlyencountered "test smells," provides trouble-shooting guidelines to helpyou determine the root cause of problems and the most applicablepatterns. The third part contains detailed descriptions of eachpattern, including refactoring instructions illustrated by extensivecode samples in multiple programming languages.
Topics covered include

Writing better tests--and writing them faster
The four phases of automated tests: fixture setup, exercising the system under test, result verification, and fixture teardown
Improving test coverage by isolating software from its environment using Test Stubs and Mock Objects
Designing software for greater testability
Usingtest "smells" (including code smells, behavior smells, and projectsmells) to spot problems and know when and how to eliminate them
Refactoring tests for greater simplicity, robustness, and execution speed
Thisbook will benefit developers, managers, and testers working with anyagile or conventional development process, whether doing test-drivendevelopment or writing the tests last. While the patterns and smellsare especially applicable to all members of the xUnit family, they alsoapply to next-generation behavior-driven development frameworks such asRSpec and JBehave and to other kinds of test automation tools,including recorded test tools and data-driven test tools such as Fitand FitNesse.

Visual Summary of the Pattern Language Foreword Preface Acknowledgments Introduction Refactoring a Test PART I: The Narratives Chapter 1 A Brief Tour Chapter 2 Test Smells Chapter 3 Goals of Test Automation Chapter 4 Philosophy of Test Automation Chapter 5 Principles of Test Automation Chapter 6 Test Automation Strategy Chapter 7 xUnit Basics Chapter 8 Transient Fixture Management Chapter 9 Persistent Fixture Management Chapter 10 Result Verification Chapter 11 Using Test Doubles Chapter 12 Organizing Our Tests Chapter 13 Testing with Databases Chapter 14 A Roadmap to Effective Test Automation PART II: The Test Smells Chapter 15 Code Smells Chapter 16 Behavior Smells Chapter 17 Project Smells PART III: The Patterns Chapter 18 Test Strategy Patterns Chapter 19 xUnit Basics Patterns Chapter 20 Fixture Setup Patterns Chapter 21 Result Verification Patterns Chapter 22 Fixture Teardown Patterns Chapter 23 Test Double Patterns Chapter 24 Test Organization Patterns Chapter 25 Database Patterns Chapter 26 Design-for-Testability Patterns Chapter 27 Value Patterns PART IV: Appendixes Appendix A Test Refactorings Appendix B xUnit Terminology Appendix C xUnit Family Members Appendix D Tools Appendix E Goals and Principles Appendix F Smells, Aliases, and Causes Appendix G Patterns, Aliases, and Variations Glossary References Index


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The Art of Unit Testing: With Examples in .Net Review

The Art of Unit Testing: With Examples in .Net
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The Art of Unit Testing: With Examples in .Net ReviewThis book covers unit testing in .NET from a pragmatic, yet thourough and passionate, perspective. In brief, it covers many important dimensions of unit testing from simple "hello world" tests over the use of Stubs and Mocks to how you write maintainable test code. It also covers organizational topics such as how you introduce unit testing in an organization and how to do code reviews of tests.
Although unit testing has become somewhat synonymous with Agile practices, such as Test-Driven Development (TDD), the book never assumes that you will be using TDD. It is valuable wether you write your tests before or after your code.
Roy Osherove clearly has a lot of experience with unit testing, and he willingly shares so we can learn from his mistakes and successes. As a long-term practitioner of TDD myself, I can vouch for most of the advice imparted by this book: It is based on established patterns and best practices that the unit testing community have arrived at through years of experimentation.
Being the anal-retentive perfectionist that I am, I would have liked to see the book adopt the Pattern Language of xUnit Test Patterns: Refactoring Test Code (Addison-Wesley Signature Series), but at least the guidance of those two books are very much in harmony, even if the terminology differs.
In summary, you can say that this book is a very readable and useful introduction to unit testing. If you are a beginner to intermediate unit test developer, you should definitely read this book - and then, as you become more advanced, you should still read xUnit Test Patterns :)The Art of Unit Testing: With Examples in .Net Overview
Unit testing, done right, can mean the difference between a failed project and a successful one, between a maintainable code base and a code base that no one dares touch, and between getting home at 2 AM or getting home in time for dinner, even before a release deadline.

The Art of Unit Testing builds on top of what's already been written about this important topic. It guides you step by step from simple tests to tests that are maintainable, readable, and trustworthy. It covers advanced subjects like mocks, stubs, and frameworks such as Typemock Isolator and Rhino Mocks. And you'll learn about advanced test patterns and organization, working with legacy code and even untestable code. The book discusses tools you need when testing databases and other technologies. It's written for .NET developers but others will also benefit from this book.

Table of Contents:

The basics of unit testing
A first unit test
Using stubs to break dependencies
Interaction testing using mock objects
Isolation (mock object) frameworks
Test hierarchies and organization
The pillars of good tests
Integrating unit testing into the organization
Working with legacy code


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Inside the Microsoft Build Engine: Using MSBuild and Team Foundation Build Review

Inside the Microsoft Build Engine: Using MSBuild and Team Foundation Build
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Inside the Microsoft Build Engine: Using MSBuild and Team Foundation Build ReviewI've been working with MSBuild now for about a year and have learnt it solely from other people feeding me strips of information here and there. Recently I have been working on an enterprise project that requires the utmost attention concerning automated builds.
I searched for anything on MSBuild and came across this gem. Even though I have decent experience in MSBuild I read this book from front to back twice over and was exceptionally impressed with how this book was put together. The examples were very straight forward and understandable even to a few of my friends who have no idea about MSBuild. I feel that so long as the reader has an understanding of XML, then they can understand the examples in this book. The chapter 1 quick starts are greating for getting straight into the basics and getting a great feel for the direction the books takes you in.There is some fantastic advice and guidance for customizing MSBuilds, batch building and incremental building and there are 3 chapters dedicated to Team Foundation Build which were highly educational for me in not only a gathering a better understanding of the build process in Team Foundation but also a stronger understanding of how to utilize Build Agents, retention policies, triggers, and unit testing within Team Foundation Build.
This book quite simply in my humble opinion, is a "must have" for anybody that is serious in learning the art of build mastering and is a "must have" for build masters as an A+ reference.
Kudos to Sayed and William for writing this much needed gem. Well done.Inside the Microsoft Build Engine: Using MSBuild and Team Foundation Build Overview
As software complexity increases, proper build practices become ever more important. This essential reference—fully updated for Visual Studio 2010—drills inside MSBuild and shows you how to maximize your control over the build and deployment process. Learn how to customize and extend build processes with MSBuild—and scale them to the team, product, or enterprise level with Team Foundation Build.


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Professional Software Testing with Visual Studio 2005 Team System: Tools for Software Developers and Test Engineers (Programmer to Programmer) Review

Professional Software Testing with Visual Studio 2005 Team System: Tools for Software Developers and Test Engineers (Programmer to Programmer)
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Professional Software Testing with Visual Studio 2005 Team System: Tools for Software Developers and Test Engineers (Programmer to Programmer) ReviewThe previous reviews I read about this book gave great praise. And all that they said is true, the book is well written, clear, concise, and easy to understand - with rich wonderful hands on examples and source code. A wonderful entry into the Microsoft offerings of testing right along with software development.
What makes this an even better buy or value added product is that if there is an issue with why things work (or don't work the way they should) the author(s) will follow up with you in an attempt to clear up any misunderstandings.
Not only is it a very good read, the authors can and do add additional value to the book long after it has been paid for - should there be any questions upon anything contained in the text - something that is very unusual in this realm or domain. I can not say enough about the quality of this book and the quality of the service one gets should they have a need to contact one of the authors - in my case it was Andy Leonard - who kept helping with something that wasn't even his issue - it was one of those undocumented Microsoft "features".Professional Software Testing with Visual Studio 2005 Team System: Tools for Software Developers and Test Engineers (Programmer to Programmer) Overview
Visual Studio 2005 Team System (VSTS) features a robust, integrated suite of test tools that work seamlessly in the Visual Studio development environment
Covering all phases of the development lifecycle, this book shows readers how to implement best practices for software testing using the appropriate components of VSTS
Readers will learn how to use the tools effectively, directly from those who helped design and develop the software
Shows how to catch common programming mistakes every time code is compiled, helping to shorten the time to market


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