Showing posts with label android development. Show all posts
Showing posts with label android development. Show all posts

Developing Android Applications with Adobe AIR (Adobe Developer Library) Review

Developing Android Applications with Adobe AIR (Adobe Developer Library)
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Developing Android Applications with Adobe AIR (Adobe Developer Library) Reviewthis book seems extremely "rushed" to me. ive found multiple typos. a lot of the images/figures in the book arent on the same page that they are referenced. the way that the sample script is written isnt the easiest to follow, as in it starts off building a custom class and shows the first few lines. then a page later 8-10 more lines of actionscript are added to the original lines, but only the new lines are shown. its not hard to determine where they go, well hasnt been for me, but i could see where this would be tricky for some. on the bright side, i am learning some things, but, like i said, this book kind of feels like it was rushed to get it out.Developing Android Applications with Adobe AIR (Adobe Developer Library) Overview
Put your ActionScript 3 skills to work building mobile apps. This book shows you how to develop native applications for Android-based smartphones and tablets from the ground up, using Adobe AIR. You learn the entire development process hands-on, from coding specific functions to options for getting your app published.

Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to use ActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app.

Create functionality and content that works on multiple Android devices
Choose from several data storage options
Create view and navigation components, including a back button
Get tips for designing user experience with touch and gestures
Build a location-aware app, or one that makes use of motion
Explore ways to use audio, video, and photos in your application
Learn best practices for asset management and development


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Practical Android Projects (Books for Professionals by Professionals) Review

Practical Android Projects (Books for Professionals by Professionals)
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Practical Android Projects (Books for Professionals by Professionals) ReviewGiven the popularity of the Android Platform, its Open Source development and the ubiquity of Smart Phones and Tablets there is little wonder that there have been a proliferation of perhaps a score of books by at least half-a-dozen publishers promising to teach you to develop Apps for the Android Environment--
But this project-oriented guide is Fun, Practical, Time-Saving and Mind-Expanding. While all of the basic tools of Android-Development assuming a knowledge of Java are clearly given (including all the steps to develop in three different IDE's (not just Eclipse), and the Architecture of the OS and Development Environment is fully described -- All in the first 2 chapters-- The CRITICAL & FUN DIFFERENCE in this book is the use of a variety of Practical Tools including multiple Non-Java languages are described and demonstrated. Cross Platform development for the Web is given in HTML Javascript and FLEX (Adobe Flash). RESTful Web Services are demonstrated with Twitter and Facebook and use of the Google App Engine is fully illustrated. Graphical and Animation tools are demonstrated for game development on Android Phones and Tablets.
Did you know that you can develop in BASIC, Python and the LUA scripting language (just like Warcraft) with plugins to the Java/Android environment? This book shows you how! Are you a weekend programmer who would rather use a graphical tool like the Android App Builder to build a salable App? This book shows you how to do that too! And as a hobbyist who wants to use RESTFUL and JSON interfaces to implement Internet of Things connections to Android Appliances -- This book showed me how to do that too.
I cannot say enough complementary things about this unique guide to building "Practical Android Projects" but I would begin by saying that it is FUN, USEFUL and it provides Unique Tools for Android Project Development not available in other texts.
--Ira Laefsky,MSE/MBA
Hacker and Former Senior Consulting Staff Member of Arthur D. Little, Inc. and DIGITAL Equipment Corporation
Practical Android Projects (Books for Professionals by Professionals) Overview
Take a practical approach to becoming a leading-edge Android developer, learning by example while combining the many technologies needed to create a successful, up-to-date web app. Practical Android Projects introduces the Androidsoftware development kitand development tools of the trade, and then dives into building cool-looking and fun apps that put Android's amazing capabilities to work. Android is the powerful, full-featured, open source mobile platform that powers phones like Google Nexus, Motorola Droid, Samsung Galaxy S, and a variety of HTC phones and tablet computers. This book helps you quickly get Android projects up and running with the free and open source Eclipse, NetBeans, and IntelliJ IDEA IDEs. Then you build and extend mobile applications using the Android SDK, Java, Scripting Layer for Android (SL4A), and languages such as Python, Ruby, Javascript/HTML, Flex/AIR, and Lua.

What you'll learn
In Practical Android Projects, you'll work on real-world projects such as:

Hosting an Android BASIC interpreter
Extending your Java-based Android applications with embedded Lua
Scripting your Android device with SL4A
Adding Twitter and Facebook to your applications
Using 2D graphics and animations for casual games
Creating cross-platform apps with Javascript/HTML and Flex with AIR

Who this book is for
Practical Android Projects is for any developer new to the Android platform who wants to learn to build mobile applications. Knowledge of the fundamentals of Java programming is assumed.

Table of Contents
Android Fundamentals
Development Tools in Practice
Roll Your Own Android Scripting Environment
Embedding Lua in Android Applications
Introducing SL4A: The Scripting Layer for Android
Creating a GUI with HTML/JavaScript andAIR
Using REST with Facebook and Twitter
Using theGoogle App Enginewith Android
Game Development: Graphics
Game Development: Animation
App Inventor


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Beginning Android Games Review

Beginning Android Games
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Beginning Android Games ReviewThis book has done a great job getting me up to speed on what I needed to know in order to port my old C DirectX 3 game over to the Android platform. The book quickly introduces you to the concepts you'll need to understand in order to get user input from the device, play sounds, load resources and ultimately render them on the screen.
While the author does a solid job introducing some basic physics and collision detection, don't expect to find the information you'll need to know in order to implement any sort of artificial intelligence or network play. In my opinion that's just fine, this is a beginner's book after all.
The author's framework does a nice job making getting input from the touch screen, accelerometer, and keyboard a simple task. I don't entirely agree with some of the design decisions the author makes, but that could be due to my C/C++ vs. Java background.
As far as rendering goes, first you'll take the easy approach using Android's custom drawing API. If your game is simple enough, this may be all you need. As the book progresses you'll swap out the original renderer with one based on OpenGL ES. Although the author does a very good job covering OpenGL, keep in mind that you'll be developing 2D games and not 3D games.
There are three chapters at the end of the book that will teach you the basics of 3D games programming. You'll learn some basic concepts, how to get 3D models onto the screen, and how to do basic collision detection in 3D. However, I feel that the leap from the material in the book to an actual 3D game is fairly significant. Don't expect to finish this book and then go code the best FPS any mobile platform has ever seen.
All-in-all, I'm pretty happy with this book.Beginning Android Games Overview
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title?Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

The fundamentals of game development
The Android platform basics to apply those fundamentals in the context of making a game
The design of 2D and 3D games and their successful implementation on the Android platform

What you'll learn
How to set up and use the development tools for developing your first Android application
The fundamentals of game programming in the context of the Android platform
How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals
How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES.
How to create a full-featured 3D game
How to publish your games, get crash reports, and support your users
How to complete your own playable 2D OpenGL games

Who this book is for
This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Table of Contents
Android, the New Kid on the Block
First Steps with the Android SDK
Game Development 101
Android for Game Developers
An Android Game Development Framework
Mr. Nom Invades Android
OpenGL ES: A Gentle Introduction
2D Game Programming Tricks
Super Jumper: A 2D OpenGL ES Game
OpenGL ES: Going 3D
3D Programming Tricks
Droid Invaders: the Grand Finale
Publishing Your Game
What's Next?


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