Fonts & Encodings Review

Fonts and Encodings
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Fonts & Encodings Review'Fonts & Encodings' by Yannis Haralambous is about as complete a book as you will find on any computer topic, bar none. Rarely are expectations exceeded when it comes to anything in life, but this book goes way way way beyond what any other fonts/encodings book has done in the past. Packing 1000+ pages of content into this text, the author discusses all the relevant topics as hand, from history to font creation and specification to math involved in creating these typefaces we use every day... truly to infinity and beyond!!!
If you are a developer or user of fonts and want to learn more about the history of how difficult and non-trivial even the most basic characters were to get on your browser window, this book is for you. If you need this pertinent information and are in the business of creating fonts yourself, this book is for you. If you are just interested in the topic of one of the most basic computer technologies, this book is (you guessed it) for you!!!
With 14 chapters and 6 appendices, this book truly puts the U in Unicode and is a must read for anyone that wants to learn more about this exciting topic!!
***** HIGHLY RECOMMENDEDFonts & Encodings Overview
This reference is a fascinating and complete guide to using fonts and typography on the Web and across a variety of operating systems and application software. Fonts & Encodings shows you how to take full advantage of the incredible number of typographic options available, with advanced material that covers everything from designing glyphs to developing software that creates and processes fonts. The era of ASCII characters on green screens is long gone, and industry leaders such as Apple, HP, IBM, Microsoft, and Oracle have adopted the Unicode Worldwide Character Standard. Yet, many software applications and web sites still use a host of standards, including PostScript, TrueType, TeX/Omega, SVG, Fontlab, FontForge, Metafont, Panose, and OpenType. This book explores each option in depth, and provides background behind the processes that comprise today's "digital space for writing":

Part I introduces Unicode, with a brief history of codes and encodings including ASCII. Learn about the morass of the data that accompanies each Unicode character, and how Unicode deals with normalization, the bidirectional algorithm, and the handling of East Asian characters.
Part II discusses font management, including installation, tools for activation/deactivation, and font choices for three different systems: Windows, the Mac OS, and the X Window System (Unix).
Part III deals with the technical use of fonts in two specific cases: the TeX typesetting system (and its successor, W, which the author co-developed) and web pages.
Part IV describes methods for classifying fonts: Vox, Alessandrini, and Panose-1, which is used by Windows and the CSS standard. Learn about existing tools for creating (or modifying) fonts, including FontLab and FontForge, and become familiar with OpenType properties and AAT fonts.
Nowhere else will you find the valuable technical information on fonts and typography that software developers, web developers, and graphic artists need to know to get typography and fonts to work properly.

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