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Sams Teach Yourself Cocoa Touch Programming in 24 Hours ReviewI was intrigued that Sams brought out two similar books together. I think they may be cannibalizing their own market share. There is no well known difference that I'm aware of between iPhone App Development and Cocoa Touch - one implies the other. So which one would you buy?This books covers a lot of the same ground as their "iPhone Application Development" book, though now I see huge differences. Despite the back cover saying "Beginning-Intermediate" there is no way I would ever recommend this book to a beginner. In marked contrast to the other Sams book this seems to have been given a free editorial rein, such that it wanders all over, goes from beginner to very deep in the same chapter, and doesn't seem to have a cohesive aim for each chapter.
I have no problem with deeper material but a lot of it is not covered very well. For Cocoa design patterns see Buck and Yacktman; for Cocoa at a more basic level see Hillegass; for iPhone app dev in a more structured way see Ray/Johnson (Sams), Mark/LaMarche (Apress), or the Pragmatic Programmers book; for Obj-C see Kochan or the Apress title; for advanced iPhone apps see the Apress iPhone Cool Projects book.
For the intermediate or advanced developer there are some nuggets in here that I'm sure will be quite useful. There is no doubt the author is a knowledgeable person and he's covered a lot of material, some of which may not be covered elsewhere (notwithstanding my comments above). It's a book to dip into when you have a reasonably thorough knowledge of Obj-C and the Cocoa Touch frameworks, but as for teaching yourself in 24, cohesive, programmed, well thought out chapters then go to the other Sams book by Ray and Johnson.
(I don't know if it's coincidence but nearly all the best iPhone dev books seem to be co-authored. Perhaps the authors keep each other on track...)Sams Teach Yourself Cocoa Touch Programming in 24 Hours OverviewIn Full ColorCode samples are syntax highlighted as in Xcode!!In just 24 sessions of one hour or less, learn how to build powerful mobile applications with Apple's Cocoa Touch technology for the iPhone and iPod touch! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from handling user interaction and building effective user interfaces to accessing the Internet, playing media, and using the iPhone and iPod touch's incredible sensing capabilities. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!Step-by-step instructions carefully walk you through the most common Cocoa Touch programming tasks.Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.Write simple, efficient code that reflects a clear understanding of how Cocoa Touch works and why it works that wayBuild great iPhone/iPod touch user interfaces from the ground upDisplay tables and provide for clear navigationAccess the Internet and networks and show web pagesSave and retrieve data, including user preferencesUnderstand how the Cocoa Touch runtime loop interacts with your applicationDraw and manipulate imagesCreate complex animations such as Cover Flow Build applications that play and record media Use the iPhone's built-in accelerometer, GPS capabilities, and WiFi supportShare data via custom URLs, emails, and other techniquesFind and fix common Cocoa Touch software bugs, fastAvoid the performance bottlenecks that affect Cocoa Touch code
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