Showing posts with label objective-c. Show all posts
Showing posts with label objective-c. Show all posts

Work Item Management with IBM Rational ClearQuest and Jazz: A Customization Guide Review

Work Item Management with IBM Rational ClearQuest and Jazz: A Customization Guide
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Work Item Management with IBM Rational ClearQuest and Jazz: A Customization Guide ReviewVery well written guide that is easy to read and direct. I highly recommend for anybody that wants to learn tips and strategies that are effective and straightforward.Work Item Management with IBM Rational ClearQuest and Jazz: A Customization Guide OverviewThe Complete Guide to Managing Work Items and Workflow with IBM® Rational® ClearQuest® and IBM Rational Team Concert™Work items are the lifeblood of software and hardware development. They tell development teams exactly who is doing what, which issues are resolved, which remain unresolved, and which products are impacted. In large, team-based projects, however, managing work items can be difficult. Now, two IBM Rational experts show how to simplify and improve every aspect of work item management with IBM Rational ClearQuest and the powerful and collaborative Jazz™-based products: IBM Rational Team Concert (RTC) and IBM Rational Quality Manager.Drawing on extensive experience with IBM customers, the authors tightly link theory with proven best practices, offering implementation guidance, detailed examples, and complete solutions. They present innovative solutions, introduce advanced customization techniques, and walk step-by-step through every phase of workflow development, from requirements through maintenance. They conclude with a full chapter of sample applications and solutions, ranging from Collaborative Application Lifecycle Management to SLAs.Coverage includesUnderstanding work items and their elements

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Sams Teach Yourself Cocoa Touch Programming in 24 Hours Review

Sams Teach Yourself Cocoa Touch Programming in 24 Hours
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Sams Teach Yourself Cocoa Touch Programming in 24 Hours ReviewI was intrigued that Sams brought out two similar books together. I think they may be cannibalizing their own market share. There is no well known difference that I'm aware of between iPhone App Development and Cocoa Touch - one implies the other. So which one would you buy?
This books covers a lot of the same ground as their "iPhone Application Development" book, though now I see huge differences. Despite the back cover saying "Beginning-Intermediate" there is no way I would ever recommend this book to a beginner. In marked contrast to the other Sams book this seems to have been given a free editorial rein, such that it wanders all over, goes from beginner to very deep in the same chapter, and doesn't seem to have a cohesive aim for each chapter.
I have no problem with deeper material but a lot of it is not covered very well. For Cocoa design patterns see Buck and Yacktman; for Cocoa at a more basic level see Hillegass; for iPhone app dev in a more structured way see Ray/Johnson (Sams), Mark/LaMarche (Apress), or the Pragmatic Programmers book; for Obj-C see Kochan or the Apress title; for advanced iPhone apps see the Apress iPhone Cool Projects book.
For the intermediate or advanced developer there are some nuggets in here that I'm sure will be quite useful. There is no doubt the author is a knowledgeable person and he's covered a lot of material, some of which may not be covered elsewhere (notwithstanding my comments above). It's a book to dip into when you have a reasonably thorough knowledge of Obj-C and the Cocoa Touch frameworks, but as for teaching yourself in 24, cohesive, programmed, well thought out chapters then go to the other Sams book by Ray and Johnson.
(I don't know if it's coincidence but nearly all the best iPhone dev books seem to be co-authored. Perhaps the authors keep each other on track...)Sams Teach Yourself Cocoa Touch Programming in 24 Hours OverviewIn Full ColorCode samples are syntax highlighted as in Xcode!!In just 24 sessions of one hour or less, learn how to build powerful mobile applications with Apple's Cocoa Touch technology for the iPhone and iPod touch! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from handling user interaction and building effective user interfaces to accessing the Internet, playing media, and using the iPhone and iPod touch's incredible sensing capabilities. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!Step-by-step instructions carefully walk you through the most common Cocoa Touch programming tasks.Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.Write simple, efficient code that reflects a clear understanding of how Cocoa Touch works and why it works that wayBuild great iPhone/iPod touch user interfaces from the ground upDisplay tables and provide for clear navigationAccess the Internet and networks and show web pagesSave and retrieve data, including user preferencesUnderstand how the Cocoa Touch runtime loop interacts with your applicationDraw and manipulate imagesCreate complex animations such as Cover Flow Build applications that play and record media Use the iPhone's built-in accelerometer, GPS capabilities, and WiFi supportShare data via custom URLs, emails, and other techniquesFind and fix common Cocoa Touch software bugs, fastAvoid the performance bottlenecks that affect Cocoa Touch code

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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Review

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone
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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone ReviewThe biggest problem with this book is that it addresses programming for the 1.1.4 iPhone firmware and was written prior to the official iPhone SDK being released. As a result it is already outdated with respect to many of the frameworks and APIs that aren't available in the official 1.2/2.0 firmware release and will most likely also be outdated in terms of the open toolchain, which is already changing to adapt to the SDK. So while the book has been helpful for me in getting up to speed with iPhone development pre-SDK (I have a draft PDF from O'Reilly), it is of little to no use now given the resources Apple has already made available for free at the iPhone Dev Center.iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Overview
Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit. This book explains:

How to access the iPhone's underlying operating system
The makeup of an iPhone application
How to get the open source tool chain running on your desktop
The iPhone's core user interface framework, which is heavily tied to major application-level functions
Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
Intercepting and handling event notifications for many iPhone-related events
Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
How to record and play simple sounds and intercept sound events
Advanced digital audio output using Apple's new Audio Toolbox framework
Advanced user interface components such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser. This book is a true hacker's book, designed for themillions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkablysimilar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.


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Beginning Xcode (Programmer to Programmer) Review

Beginning Xcode (Programmer to Programmer)
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Beginning Xcode (Programmer to Programmer) ReviewYou this will be no surprise once you read the remainder of this review, but I'm going to just say it up front: this book is great. Being a seasoned Xcode user, I can tell you that having this book back when I was first switching over to Xcode would have hugely sped the transition.
The 'Programmer to Programmer' model that Wrox is known for is a an excellent style of reference. There are many benefits of targeting an existing programmer. When writing to an existing programmer there are terms and phrases that the writer can use that programmers will immediately understand, while a newcomer might not. These words and phrases allow the author to communicate to the reader in a rapid, concise and clear way.
The author introduces Xcode by devoting a series of chapters to different sections of the Xcode experience. Each chapter does an excellent job of introducing those little features that you might otherwise miss for a year, and then wonder how you got anything done without it. The chapters are filled with examples and pictures which I believe even a non programmer using the book as their first introduction could follow. I do believe though that a programming book would be a better first book and this book a second. The reason is that even though this book does a great job with simple explanations there are references made to terms which a new programmer wouldn't understand and also a new programmer wouldn't be able to relate to the features without a context. The new programmer says, "That's a great feature, but why and where do I use it?" The existing programmer coming to Xcode says, "Thats a great feature! Kind of like the ---- feature in my old ------ IDE but much more useful for ------."
The author even rounds off the survey of Xcode by addressing the powerful debugging and profiling tools that are included in the Xcode package. One section that I was extremely pleased to find was a section on remote debugging. Remote debugging is a method where one computer is used to run an application and another computer is used to monitor and debug. Remote debugging is a useful feature in general, but I find it indispensable when working on games or other full screen applications that take control of the entire screen. I was pleased to find this section included since I had a difficult time getting it to work the first time I tried to set it up. Again, having this excellent book at my side would have saved me enough time to justify purchasing the book.
I was also pleased with the author's coverage of Shark -?the performance profiling app included in Xcode. I have had wonderful results with using Shark to determine areas of my code that are malfunctioning or just plain poorly written with respect to time efficiency. The book does a wonderful job of explaining the function of usage of all the menu's windows in the application. Another feature that I thought was very useful that fits will with the "Programmer to Programmer" method is the "How it Works" sections that give a good description of why you are doing something, what Xcode is really doing as a result and how it does it.
I think that this book is incredible. I only have one recommendation to someone who's considering purchasing it. Buy it, but also purchase a book that covers the cutting edge Apple made technologies, like Carbon, Cocoa, Foundation, Core Foundation, Core Image, Core Data, Quartz, ect. The reason for this recommendation is that Xcode is built for and integrates well with these technologies and I believe that it would be beneficial to have a book to give an in depth introduction to these technologies, while this book gives an in-depth introduction to the IDE used to develop them. I have not had a chance to examine the book, but it's quite possible that Michael Trent and Drew McCormack's "Mac OS X Programming" also by Wrox is that perfect companion book.Beginning Xcode (Programmer to Programmer) OverviewXcode is a powerful suite of free development tools from Apple Computer that will allow you to create Macintosh applications, plug-ins, web components, applets, and more using languages such as C, C++, Objective-C, Java, and AppleScript.
What you will learn from this book:
Control window layout to match your development style.
Master source file organization.
How to access a source control management system, right in the Xcode interface.
How to quickly navigate to files, symbols, bookmarks, declarations, and definitions within your project; find reference documents and instantly access API documentation.
Harness Xcode's smart editing features, such as auto-indent, code completion, and text macros.
Discover how easy it is to browse class information and create dynamic class diagrams.
Get started using Xcode's Interface Builder and Data Modeling design tools.
Learn to customize target build phases, add your own compilers, write your own build processes, and integrate Xcode with other build tools like Ant and gnumake.
How to create and integrate unit tests into your projects.
Harness the full power of the debugger with smart breakpoints and custom data formatters. Learn how to change variables, and even fix bugs, while your program is still running.
Start using Xcode's suite of performance analysis tools to find problems and accelerate your code.
Customize scores of hidden, and often undocumented, Xcode features. Learn how to remap keyboard commands, create your own project and file templates, and even add your own commands to the Xcode menus.

Instead of "cookbook" projects specific to a particular language, developer James Bucanek details each Xcode feature with step-by-step instructions that can be applied directly to your projects. Example projects that demonstrate a single concept make it easy to explore each feature.

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Professional Xcode 3 (Wrox Programmer to Programmer) Review

Professional Xcode 3 (Wrox Programmer to Programmer)
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Professional Xcode 3 (Wrox Programmer to Programmer) ReviewI hesitated a bit before buying this because a later version of XCode is out and because I wasn't sure how much I would need the material in this book. Thankfully, I went ahead and purchased the book despite these concerns. I'm just a bit past page 100 and I can see that the book will more than pay for itself just in increased productivity. Much of the info/shortcuts/tips weren't covered in other materials I've used, yet they will be quite helpful. Although there will be differences between the older and newer XCode, I don't really think it will affect a significant amount of this material (at least so far). Even if it did, I wouldn't regret getting this book because I'm sure I will be able to figure out the (probably slight) changes between the different versions. Really, just knowing some of the features/shortcuts are there is worth the price of the book. If you have months to explore XCode on a full time basis, you might pick up various parts of this material (no where near all of it, I'm sure) on your own, but this book is like your own (efficient!) guided tour which provides clear explanations, a lasting reference, and even some ideas for how to use features you may not have known existed. Like I said, I'm barely past page 100, yet I can already say this book is well worth the money I paid & the time I have/will invest reading it. I highly recommend this book.Professional Xcode 3 (Wrox Programmer to Programmer) OverviewA solid guide that responds to the active interest in Apple's Xcode tools
Apple's Xcode tools are a collection of applications and frameworks that are used to develop, test, and optimize applications primarily written for Mac OS X or the iPhone. The steady increase in sales of Apple computers has triggered a strong interest in gaining a thorough understanding of Xcode and its tools and what they have to offer. This book provides you with an inside look at the array of Xcode tools from top to bottom.
You'll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more.
Offers you a solid foundation for getting the most out of Apple's Xcode tools, a collection of applications and frameworks used to develop, test, and optimize applications written for Mac OS X or the iPhone
Includes clear, comprehensive lessons for installing the latest version of Xcode tools, customizing the look of Xcode, creating and managing projects, testing your interfaces, and building and debugging your projects
Explains analyzing performance, optimizing your application, working with shared sources, creating your own custom file templates, and customizing the interface builder

With this book, you'll be able to take full advantage of the range of tools included with Xcode.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Xcode 4 (Developer Reference) Review

Xcode 4 (Developer Reference)
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Xcode 4 (Developer Reference) ReviewOk, I have finished almost 75% of the book. I find it amazing, full of useful information and well-organized.
Good things:
1. Many parts are detailed. This is good when writing a book on IDE.
2. You will use as a reference. Yes, you'll read certain parts again and again from time to time. It Is a Developer Reference.
3. Almost every aspect of Xcode 4 is illustrated with figures and detailed steps. However, advanced features are not explained.
Bad things:
1. I think the first edition is considering Xcode 4. That Xcode "4.0" not 4.0.1 or 4.0.2 or 4.1". There are differences and they are not minors.
2. that's it.
I'd recommend this book for beginners and intermediate developer (like me). For advanced developers, it may not offer so much.
Xcode 4 (Developer Reference) OverviewEverything you need to know to design, code, and build amazing apps
Xcode 4 is Apple's newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You'll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever.
Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4
Examines the benefits of Xcode 4, Apple's updated, free, object oriented programming environment
Helps you tame the complex Xcode environment so you can develop amazing apps

This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.

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