Showing posts with label iphone sdk. Show all posts
Showing posts with label iphone sdk. Show all posts

Sams Teach Yourself Cocoa Touch Programming in 24 Hours Review

Sams Teach Yourself Cocoa Touch Programming in 24 Hours
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Sams Teach Yourself Cocoa Touch Programming in 24 Hours ReviewI was intrigued that Sams brought out two similar books together. I think they may be cannibalizing their own market share. There is no well known difference that I'm aware of between iPhone App Development and Cocoa Touch - one implies the other. So which one would you buy?
This books covers a lot of the same ground as their "iPhone Application Development" book, though now I see huge differences. Despite the back cover saying "Beginning-Intermediate" there is no way I would ever recommend this book to a beginner. In marked contrast to the other Sams book this seems to have been given a free editorial rein, such that it wanders all over, goes from beginner to very deep in the same chapter, and doesn't seem to have a cohesive aim for each chapter.
I have no problem with deeper material but a lot of it is not covered very well. For Cocoa design patterns see Buck and Yacktman; for Cocoa at a more basic level see Hillegass; for iPhone app dev in a more structured way see Ray/Johnson (Sams), Mark/LaMarche (Apress), or the Pragmatic Programmers book; for Obj-C see Kochan or the Apress title; for advanced iPhone apps see the Apress iPhone Cool Projects book.
For the intermediate or advanced developer there are some nuggets in here that I'm sure will be quite useful. There is no doubt the author is a knowledgeable person and he's covered a lot of material, some of which may not be covered elsewhere (notwithstanding my comments above). It's a book to dip into when you have a reasonably thorough knowledge of Obj-C and the Cocoa Touch frameworks, but as for teaching yourself in 24, cohesive, programmed, well thought out chapters then go to the other Sams book by Ray and Johnson.
(I don't know if it's coincidence but nearly all the best iPhone dev books seem to be co-authored. Perhaps the authors keep each other on track...)Sams Teach Yourself Cocoa Touch Programming in 24 Hours OverviewIn Full ColorCode samples are syntax highlighted as in Xcode!!In just 24 sessions of one hour or less, learn how to build powerful mobile applications with Apple's Cocoa Touch technology for the iPhone and iPod touch! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from handling user interaction and building effective user interfaces to accessing the Internet, playing media, and using the iPhone and iPod touch's incredible sensing capabilities. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!Step-by-step instructions carefully walk you through the most common Cocoa Touch programming tasks.Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.Write simple, efficient code that reflects a clear understanding of how Cocoa Touch works and why it works that wayBuild great iPhone/iPod touch user interfaces from the ground upDisplay tables and provide for clear navigationAccess the Internet and networks and show web pagesSave and retrieve data, including user preferencesUnderstand how the Cocoa Touch runtime loop interacts with your applicationDraw and manipulate imagesCreate complex animations such as Cover Flow Build applications that play and record media Use the iPhone's built-in accelerometer, GPS capabilities, and WiFi supportShare data via custom URLs, emails, and other techniquesFind and fix common Cocoa Touch software bugs, fastAvoid the performance bottlenecks that affect Cocoa Touch code

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Professional Xcode 3 (Wrox Programmer to Programmer) Review

Professional Xcode 3 (Wrox Programmer to Programmer)
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Professional Xcode 3 (Wrox Programmer to Programmer) ReviewI hesitated a bit before buying this because a later version of XCode is out and because I wasn't sure how much I would need the material in this book. Thankfully, I went ahead and purchased the book despite these concerns. I'm just a bit past page 100 and I can see that the book will more than pay for itself just in increased productivity. Much of the info/shortcuts/tips weren't covered in other materials I've used, yet they will be quite helpful. Although there will be differences between the older and newer XCode, I don't really think it will affect a significant amount of this material (at least so far). Even if it did, I wouldn't regret getting this book because I'm sure I will be able to figure out the (probably slight) changes between the different versions. Really, just knowing some of the features/shortcuts are there is worth the price of the book. If you have months to explore XCode on a full time basis, you might pick up various parts of this material (no where near all of it, I'm sure) on your own, but this book is like your own (efficient!) guided tour which provides clear explanations, a lasting reference, and even some ideas for how to use features you may not have known existed. Like I said, I'm barely past page 100, yet I can already say this book is well worth the money I paid & the time I have/will invest reading it. I highly recommend this book.Professional Xcode 3 (Wrox Programmer to Programmer) OverviewA solid guide that responds to the active interest in Apple's Xcode tools
Apple's Xcode tools are a collection of applications and frameworks that are used to develop, test, and optimize applications primarily written for Mac OS X or the iPhone. The steady increase in sales of Apple computers has triggered a strong interest in gaining a thorough understanding of Xcode and its tools and what they have to offer. This book provides you with an inside look at the array of Xcode tools from top to bottom.
You'll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more.
Offers you a solid foundation for getting the most out of Apple's Xcode tools, a collection of applications and frameworks used to develop, test, and optimize applications written for Mac OS X or the iPhone
Includes clear, comprehensive lessons for installing the latest version of Xcode tools, customizing the look of Xcode, creating and managing projects, testing your interfaces, and building and debugging your projects
Explains analyzing performance, optimizing your application, working with shared sources, creating your own custom file templates, and customizing the interface builder

With this book, you'll be able to take full advantage of the range of tools included with Xcode.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Xcode 4 (Developer Reference) Review

Xcode 4 (Developer Reference)
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Xcode 4 (Developer Reference) ReviewOk, I have finished almost 75% of the book. I find it amazing, full of useful information and well-organized.
Good things:
1. Many parts are detailed. This is good when writing a book on IDE.
2. You will use as a reference. Yes, you'll read certain parts again and again from time to time. It Is a Developer Reference.
3. Almost every aspect of Xcode 4 is illustrated with figures and detailed steps. However, advanced features are not explained.
Bad things:
1. I think the first edition is considering Xcode 4. That Xcode "4.0" not 4.0.1 or 4.0.2 or 4.1". There are differences and they are not minors.
2. that's it.
I'd recommend this book for beginners and intermediate developer (like me). For advanced developers, it may not offer so much.
Xcode 4 (Developer Reference) OverviewEverything you need to know to design, code, and build amazing apps
Xcode 4 is Apple's newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You'll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever.
Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4
Examines the benefits of Xcode 4, Apple's updated, free, object oriented programming environment
Helps you tame the complex Xcode environment so you can develop amazing apps

This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.

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